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Mr. Mime (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Mr. Mime
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Misty Terrain
Fairy
Status
0000
—
00—
—%
10
Beautiful
3
♥♥♥
0
01
1
Magical Leaf
Grass
Special
060
60
00—
—%
20
Beautiful
2
♥♥
0
01
1
Quick Guard
Fighting
Status
0000
—
00—
—%
15
Cool
2
♥♥
0
01
1
Wide Guard
Rock
Status
0000
—
00—
—%
10
Tough
1
♥
0
01
1
Power Swap
Psychic
Status
0000
—
00—
—%
10
Clever
1
♥
0
01
1
Guard Swap
Psychic
Status
0000
—
00—
—%
10
Clever
1
♥
0
01
1
Barrier
Psychic
Status
0000
—
00—
—%
20
Cool
1
♥
0
01
1
Confusion
Psychic
Special
050
50
100
100%
25
Clever
4
♥♥♥♥
0
04
4
Copycat
Normal
Status
0000
—
00—
—%
20
Cute
1
♥
0
08
8
Meditate
Psychic
Status
0000
—
00—
—%
40
Beautiful
1
♥
0
11
11
Double Slap
Normal
Physical
015
15
085
85%
10
Cute
1
♥
0
15
15
Mimic
Normal
Status
0000
—
00—
—%
10
Cute
1
♥
0
15
15
Psywave
Psychic
Special
0000
—
100
100%
15
Clever
1
♥
0
18
18
Encore
Normal
Status
0000
—
100
100%
5
Cute
2
♥♥
0
22
22
Light Screen
Psychic
Status
0000
—
00—
—%
30
Beautiful
2
♥♥
0
22
22
Reflect
Psychic
Status
0000
—
00—
—%
20
Clever
2
♥♥
0
25
25
Psybeam
Psychic
Special
065
65
100
100%
20
Beautiful
3
♥♥♥
0
29
29
Substitute
Normal
Status
0000
—
00—
—%
10
Cute
2
♥♥
0
32
32
Recycle
Normal
Status
0000
—
00—
—%
10
Clever
1
♥
0
36
36
Trick
Psychic
Status
0000
—
100
100%
10
Clever
2
♥♥
1
♥
39
39
Psychic
Psychic
Special
090
90
100
100%
10
Clever
4
♥♥♥♥
0
43
43
Role Play
Psychic
Status
0000
—
00—
—%
10
Cute
1
♥
0
46
46
Baton Pass
Normal
Status
0000
—
00—
—%
40
Cute
1
♥
0
50
50
Safeguard
Normal
Status
0000
—
00—
—%
25
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Mr. Mime
Italic
indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
Cute
3
♥♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Clever
3
♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
Beautiful
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Mr. Mime
Italic
indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Charm
†
Fairy
Status
—
100%
20
Cute
2
♥♥
1
♥
Confuse Ray
Ghost
Status
—
100%
10
Clever
2
♥♥
1
♥
Fake Out
Normal
Physical
40
100%
10
Cute
2
♥♥
3
♥♥♥
Future Sight
Psychic
Special
120
100%
10
Clever
2
♥♥
0
Healing Wish
†
Psychic
Status
—
—%
10
Beautiful
8
♥♥♥♥♥♥♥♥
0
Hypnosis
Psychic
Status
—
60%
20
Clever
1
♥
3
♥♥♥
Icy Wind
*
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
Magic Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
Mimic
Normal
Status
—
—%
10
Cute
1
♥
0
Nasty Plot
Dark
Status
—
—%
20
Clever
1
♥
0
Power Split
Psychic
Status
—
—%
10
Clever
1
♥
0
Teeter Dance
Normal
Status
—
100%
20
Cute
4
♥♥♥♥
4
♥♥♥♥
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
Wake-Up Slap
Fighting
Physical
70
100%
10
Tough
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Mr. Mime in Generation VI
Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a
Mime Jr.
, and cannot be obtained otherwise.
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
Bold
indicates a move that gets
STAB
when used by Mr. Mime
Italic
indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Magic Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Mr. Mime
Italic
indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Tickle
Normal
Status
—
100%
20
Cute
3
♥♥♥
0
*
Uproar
OR
AS
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Mr. Mime
Italic
indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Counter
Fighting
Physical
0000
—
100}}
100%
20
Tough
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Follow Me
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Kick
Normal
Physical
120
120
075}}
75%
5
Cool
1
♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Metronome
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Nightmare
Ghost
Status
0000
—
100}}
100%
15
Clever
1
♥
3
♥♥♥
III
IV
V
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
III
IV
V
Telekinesis
Psychic
Status
0000
—
00—}}
—%
15
Clever
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Mr. Mime
Italic
indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see transfer-only moves for other generations