Mr. Mime (Pokémon)/Generation I learnset

← Mr. Mime Mr. Mime

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
011 Barrier Psychic 0000 00—}}—% 30
1515 Confusion Psychic 05050 100}}100% 25
2323 Light Screen Psychic 0000 00—}}—% 30
3131 DoubleSlap Normal 01515 085}}85% 10
3939 Meditate Psychic 0000 00—}}—% 40
4747 Substitute Normal 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM24 Thunderbolt Electric 95 100% 15
  TM25 Thunder Electric 120 70% 10
  TM29 Psychic Psychic 90 100% 10
  TM30 Teleport Psychic —% 20
  TM31 Mimic Normal 100% 10
  TM32 Double Team Normal —% 15
  TM33 Reflect Psychic —% 20
  TM34 Bide Normal —% 10
  TM35 Metronome Normal —% 10
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM45 Thunder Wave Electric 100% 20
  TM46 Psywave Psychic 80% 15
  TM50 Substitute Normal —% 10
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Dream Eater Psychic 100100 100}}100% 15
II Fire Punch Fire 07575 100}}100% 15
II Headbutt Normal 07070 100}}100% 15
II Hypnosis Psychic 0000 060}}60% 20
II Ice Punch Ice 07575 100}}100% 15
II Psybeam Psychic 06565 100}}100% 20
II ThunderPunch Electric 07575 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see transfer-only moves for other generations