Mr. Mime (Pokémon)/Generation III learnset

← Mr. Mime Mr. Mime

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 011 Barrier Psychic 0000 00—}}—% 30 Cool 1 0  
055 055 Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
099 088 Substitute Normal 0000 00—}}—% 10 Smart 2 ♥♥ 0  
1313 1212 Meditate Psychic 0000 00—}}—% 40 Beauty 1 0  
1717 1515 DoubleSlap Normal 01515 085}}85% 10 Tough 2 ♥♥ 1
2121 1919 Light Screen Psychic 0000 00—}}—% 30 Beauty 1 0  
2121 1919 Reflect Psychic 0000 00—}}—% 20 Smart 1 0  
N/AN/A 2222 Magical Leaf Grass 06060 00—}}—% 20 Beauty 2 ♥♥ 0  
2525 2626 Encore Normal 0000 100}}100% 5 Cute 2 ♥♥ 0  
2929 2929 Psybeam Psychic 06565 100}}100% 20 Beauty 3 ♥♥♥ 0  
3333 3333 Recycle Normal 0000 00—}}—% 10 Smart 3 ♥♥♥ 0  
3737 3636 Trick Psychic 0000 100}}100% 10 Smart 2 ♥♥ 0  
4141 4040 Role Play Psychic 0000 00—}}—% 10 Cute 1 0  
4545 4343 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
4949 4747 Baton Pass Normal 0000 00—}}—% 40 Cute 2 ♥♥ 0  
5353 5050 Safeguard Normal 0000 00—}}—% 25 Beauty 1 0  
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
  TM04 Calm Mind Psychic —% 20 Smart 2 ♥♥ 0  
  TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
  TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
  TM11 Sunny Day Fire —% 5 Beauty 1 0  
  TM12 Taunt Dark 100% 20 Smart 2 ♥♥ 0  
  TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
  TM16 Light Screen Psychic —% 30 Beauty 1 0  
  TM17 Protect Normal —% 10 Cute 1 0  
  TM18 Rain Dance Water —% 5 Tough 1 0  
  TM20 Safeguard Normal —% 25 Beauty 1 0  
  TM21 Frustration Normal 100% 20 Cute 1 0  
  TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
  TM24 Thunderbolt Electric 95 100% 15 Cool 4 ♥♥♥♥ 0  
  TM25 Thunder Electric 120 70% 10 Cool 2 ♥♥ 2 ♥♥
  TM27 Return Normal 100% 20 Cute 1 0  
  TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
  TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
  TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
  TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
  TM33 Reflect Psychic —% 20 Smart 1 0  
  TM34 Shock Wave Electric 60 —% 20 Cool 2 ♥♥ 0  
  TM41 Torment Dark 100% 15 Tough 2 ♥♥ 0  
  TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
  TM43 Secret Power Normal 70 100% 20 Smart 1 0  
  TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
  TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
  TM46 Thief Dark 40 100% 10 Tough 1 0  
  TM48 Skill Swap Psychic —% 10 Smart 1 0  
  TM49 Snatch Dark —% 10 Smart 2 ♥♥ 1
  HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Fake Out Normal 40 100% 10 Cute 2 ♥♥ 1
Future Sight Psychic 80 90% 15 Smart 3 ♥♥♥ 0  
Hypnosis Psychic 60% 20 Smart 1 3 ♥♥♥
Mimic Normal —% 10 Cute 1 0  
Psych Up Normal —% 10 Smart 2 ♥♥ 0  
Trick Psychic 100% 10 Smart 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Nightmare Ghost —% 15 Smart 1 3 ♥♥♥
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
FR LG E XD Thunder Wave Electric 100% 20 Cool 2 ♥♥ 1
  • A black abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Pokémon XD: Gale of Darkness
Shadow moves Level 42+ Purified moves
Shadow Storm   Follow Me Normal
Shadow Shed Psychic Psychic
-- Encore Normal
-- ThunderPunch Electric