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Minccino (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Minccino
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Pound
Normal
Physical
040
40
100
100%
35
03
3
Baby-Doll Eyes
Fairy
Status
0000
—
100
100%
30
07
7
Helping Hand
Normal
Status
0000
—
00—
—%
20
09
9
Tickle
Normal
Status
0000
—
100
100%
20
13
13
Double Slap
Normal
Physical
015
15
085
85%
10
15
15
Encore
Normal
Status
0000
—
100
100%
5
19
19
Swift
Normal
Special
060
60
00—
—%
20
21
21
Sing
Normal
Status
0000
—
055
55%
15
25
25
Tail Slap
Normal
Physical
025
25
085
85%
10
27
27
Charm
Fairy
Status
0000
—
100
100%
20
31
31
Wake-Up Slap
Fighting
Physical
070
70
100
100%
10
33
33
Echoed Voice
Normal
Special
040
40
100
100%
15
37
37
Slam
Normal
Physical
080
80
075
75%
20
39
39
Captivate
Normal
Status
0000
—
100
100%
20
43
43
Hyper Voice
Normal
Special
090
90
100
100%
10
45
45
Last Resort
Normal
Physical
140
140
100
100%
5
49
49
After You
Normal
Status
0000
—
00—
—%
15
Bold
indicates a move that gets
STAB
when used by Minccino
Italic
indicates a move that gets STAB only when used by an Evolution of Minccino
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Minccino
Italic
indicates a move that gets STAB only when used by an Evolution of Minccino
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aqua Tail
Water
Physical
90
90%
10
Endure
Normal
Status
—
—%
10
Fake Tears
Dark
Status
—
100%
20
Flail
Normal
Physical
—
100%
15
Iron Tail
*
Steel
Physical
100
75%
15
Knock Off
Dark
Physical
65
100%
20
Mud-Slap
Ground
Special
20
100%
10
Sleep Talk
Normal
Status
—
—%
10
Tail Whip
Normal
Status
—
100%
30
Moves marked with an asterisk (*) must be
chain bred
onto Minccino in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Minccino in that game.
Bold
indicates a move that gets
STAB
when used by Minccino
Italic
indicates a move that gets STAB only when used by an Evolution of Minccino
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
A black or white abbreviation in a colored box indicates that Minccino can be tutored the move in that game
A colored abbreviation in a white box indicates that Minccino cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Minccino
Italic
indicates a move that gets STAB only when used by an Evolution of Minccino
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
V
VI
Growl
Normal
Status
0000
—
100}}
100%
40
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Minccino
Italic
indicates a move that gets STAB only when used by an Evolution of Minccino
Click on the generation numbers at the top to see transfer-only moves for other generations