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Mimikyu (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Mimikyu
By
leveling up
Generation VII
Other generations:
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Wood Hammer
Grass
Physical
120
120
100
100%
15
01
1
Splash
Normal
Status
0000
—
00—
—%
40
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Astonish
Ghost
Physical
030
30
100
100%
15
01
1
Copycat
Normal
Status
0000
—
00—
—%
20
05
5
Double Team
Normal
Status
0000
—
00—
—%
15
10
10
Baby-Doll Eyes
Fairy
Status
0000
—
100
100%
30
14
14
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
19
19
Mimic
Normal
Status
0000
—
00—
—%
10
23
23
Feint Attack
Dark
Physical
060
60
00—
—%
20
28
28
Charm
Fairy
Status
0000
—
100
100%
20
32
32
Slash
Normal
Physical
070
70
100
100%
20
37
37
Shadow Claw
Ghost
Physical
070
70
100
100%
15
41
41
Hone Claws
Dark
Status
0000
—
00—
—%
15
46
46
Play Rough
Fairy
Physical
090
90
090
90%
10
50
50
Pain Split
Normal
Status
0000
—
00—
—%
20
Bold
indicates a move that gets
STAB
when used by Mimikyu
Italic
indicates a move that gets STAB only when used by an evolution of Mimikyu
By
TM
Generation VII
Other generations:
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
TM28
Leech Life
Bug
Physical
080
80
100}}
100%
10
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Mimikyu
Italic
indicates a move that gets STAB only when used by an evolution of Mimikyu
By
breeding
Generation VII
Other generations:
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Curse
Ghost
Status
—
—%
10
Destiny Bond
Ghost
Status
—
—%
5
Grudge
Ghost
Status
—
—%
5
Nightmare
Ghost
Status
—
100%
15
Moves marked with an asterisk (*) must be
chain bred
onto Mimikyu in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mimikyu in that game.
Bold
indicates a move that gets
STAB
when used by Mimikyu
Italic
indicates a move that gets STAB only when used by an evolution of Mimikyu
By
tutoring
Generation VII
Other generations:
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Drain Punch
Fighting
Physical
75
100%
10
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Magic Room
Psychic
Status
—
—%
10
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Mimikyu can be tutored the move in that game
A colored abbreviation in a white box indicates that Mimikyu cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Mimikyu
Italic
indicates a move that gets STAB only when used by an evolution of Mimikyu
By
events
Generation VII
Other generations:
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Ultra Spooky Cup Shiny Mimikyu
Destiny Bond
Ghost
Status
—
—%
5
A superscript level indicates that Mimikyu can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Mimikyu
Italic
indicates a move that gets STAB only when used by an evolution of Mimikyu