Miltank (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
033 Growl Normal Status 0000 100100% 40
055 Defense Curl Normal Status 0000 00——% 40
088 Stomp Normal Physical 06565 100100% 20
1111 Milk Drink Normal Status 0000 00——% 10
1515 Bide Normal Physical 0000 00——% 10
1919 Rollout Rock Physical 03030 09090% 20
2424 Body Slam Normal Physical 08585 100100% 15
2929 Zen Headbutt Psychic Physical 08080 09090% 15
3535 Captivate Normal Status 0000 100100% 20
4141 Gyro Ball Steel Physical 0000 100100% 5
4848 Heal Bell Normal Status 0000 00——% 5
5050 Wake-Up Slap Fighting Physical 07070 100100% 10
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Belch Poison Special 120 90% 10
Curse Ghost Status —% 10
Dizzy Punch Normal Physical 70 100% 10
Double-Edge Normal Physical 120 100% 15
Endure Normal Status —% 10
Hammer Arm Fighting Physical 100 90% 10
Heart Stamp Psychic Physical 60 100% 25
Helping Hand Normal Status —% 20
Natural Gift Normal Physical 100% 15
Present Normal Physical 90% 15
Punishment Dark Physical 100% 5
Reversal Fighting Physical 100% 15
Seismic Toss Fighting Physical 100% 20
Sleep Talk Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Miltank in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Miltank in that game.
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Block Normal Status —% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Heal Bell Normal Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Miltank can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Miltank cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Counter Fighting Physical 0000 100}}100% 20
II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
II III IV V VI Metronome Normal Status 0000 00—}}—% 10
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI Sweet Scent Normal Status 0000 100}}100% 20
II III IV V VI Whirlpool Water Special 03535 085}}85% 15
II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see transfer-only moves for other generations