Miltank (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
044 Growl Normal 0000 100}}100% 40
088 Defense Curl Normal 0000 00—}}—% 40
1313 Stomp Normal 06565 100}}100% 20
1919 Milk Drink Normal 0000 00—}}—% 10
2626 Bide Normal 0000 100}}100% 10
3434 Rollout Rock 03030 090}}90% 20
4343 Body Slam Normal 08585 100}}100% 15
5353 Heal Bell Normal 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM08 Rock Smash Fighting 20 100% 15
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM12 Sweet Scent Normal 100% 20
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM25 Thunder Electric 120 70% 10
  TM26 Earthquake Ground 100 100% 10
  TM27 Return Normal 100% 20
  TM30 Shadow Ball Ghost 80 100% 15
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM37 Sandstorm Rock —% 10
  TM40 Defense Curl Normal —% 40
  TM41 ThunderPunch Electric 75 100% 15
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM48 Fire Punch Fire 75 100% 15
  HM03 Surf Water 95 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father   Move   Type   Power   Accuracy   PP 
  Present Normal 90% 15
  Reversal Fighting 100% 15
   Seismic Toss Fighting 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Miltank in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Miltank in that game.
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Miltank can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Miltank cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Mega Kick Normal 120 75% 5
  • A superscript level indicates that Miltank can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see event moves from other generations