Milotic (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Pulse Water Special 06060 100100% 20
011 Wrap Normal Physical 01515 09090% 20
011 Water Gun Water Special 04040 100100% 25
011 Water Sport Water Status 0000 00——% 15
011 Refresh Normal Status 0000 00——% 20
Evo.Evo. Water Pulse Water Special 06060 100100% 20
044 Water Sport Water Status 0000 00——% 15
077 Refresh Normal Status 0000 00——% 20
1111 Disarming Voice Fairy Special 04040 00——% 15
1414 Twister Dragon Special 04040 100100% 20
1717 Aqua Ring Water Status 0000 00——% 20
2121 Captivate Normal Status 0000 100100% 20
2424 Dragon Tail Dragon Physical 06060 09090% 10
2727 Recover Normal Status 0000 00——% 10
3131 Aqua Tail Water Physical 09090 09090% 10
3434 Attract Normal Status 0000 100100% 15
3737 Safeguard Normal Status 0000 00——% 25
4141 Coil Poison Status 0000 00——% 20
4444 Hydro Pump Water Special 110110 08080% 5
4747 Rain Dance Water Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
      
  
Brine Water Special 65 100% 10
      Captivate Normal Status 100% 20
   Confuse Ray Ghost Status 100% 10
      
  
Dragon Breath Dragon Special 60 100% 20
      
      
      
  
Dragon Pulse Dragon Special 85 100% 10
       Haze Ice Status —% 30
       Hypnosis Psychic Status 60% 20
     Iron Tail* Steel Physical 100 75% 15
    Mirror Coat Psychic Special 100% 20
      
      
Mist Ice Status —% 30
      
  
Mud Sport Ground Status —% 15
   Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Milotic in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Milotic in that game.
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bind Normal Physical 15 85% 20
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Magic Coat Psychic Status —% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Milotic can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Milotic cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Splash Normal Status —% 40
  Tackle Normal Physical 40 100% 35
  Flail Normal Physical 100% 15
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Dive Water Physical 08080 100}}100% 10
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Swift Normal Special 06060 00—}}—% 20
III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see transfer-only moves for other generations