Mew (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
1010 Transform Normal 0000 00—}}—% 10
2020 Mega Punch Normal 08080 085}}85% 20
3030 Metronome Normal 0000 00—}}—% 10
4040 Psychic Psychic 09090 100}}100% 10
5050 AncientPower Rock 06060 100}}100% 5
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mew in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mew in that game.
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Mew can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mew cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Dragon Rage Dragon 04040 100}}100% 10
I Egg Bomb Normal 100100 075}}75% 10
I Explosion Normal 250250 100}}100% 5
I Fissure Ground 0000 030}}30% 5
I Horn Drill Normal 0000 030}}30% 5
I Mega Drain Grass 04040 100}}100% 10
I Mega Kick Normal 120120 075}}75% 5
I Mimic Normal 0000 100}}100% 10
I Pay Day Normal 04040 100}}100% 20
I Psywave Psychic 0000 080}}80% 15
I Rage Normal 02020 100}}100% 20
I Razor Wind Normal 08080 075}}75% 10
I Reflect Psychic 0000 00—}}—% 20
I Rock Slide Rock 07575 090}}90% 10
I Seismic Toss Fighting 0000 100}}100% 20
I Selfdestruct Normal 200200 100}}100% 5
I Skull Bash Normal 100100 100}}100% 15
I Sky Attack Flying 140140 090}}90% 5
I Softboiled Normal 0000 00—}}—% 10
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Swords Dance Normal 0000 00—}}—% 30
I Take Down Normal 09090 085}}85% 20
I Teleport Psychic 0000 00—}}—% 20
I Thunder Wave Electric 0000 100}}100% 20
I Tri Attack Normal 08080 100}}100% 10
I Water Gun Water 04040 100}}100% 25
I Whirlwind Normal 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see transfer-only moves for other generations