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Metagross (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Metagross
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Hammer Arm
Fighting
Physical
100
100
090
90%
10
01
1
Confusion
Psychic
Special
050
50
100
100%
25
01
1
Metal Claw
Steel
Physical
050
50
095
95%
35
01
1
Magnet Rise
Electric
Status
0000
—
00—
—%
10
01
1
Take Down
Normal
Physical
090
90
085
85%
20
Evo.
Evo.
Hammer Arm
Fighting
Physical
100
100
090
90%
10
23
23
Pursuit
Dark
Physical
040
40
100
100%
20
26
26
Bullet Punch
Steel
Physical
040
40
100
100%
30
29
29
Miracle Eye
Psychic
Status
0000
—
00—
—%
40
32
32
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
35
35
Scary Face
Normal
Status
0000
—
100
100%
10
38
38
Psychic
Psychic
Special
090
90
100
100%
10
41
41
Agility
Psychic
Status
0000
—
00—
—%
30
44
44
Meteor Mash
Steel
Physical
090
90
090
90%
10
52
52
Iron Defense
Steel
Status
0000
—
00—
—%
15
60
60
Hyper Beam
Normal
Special
150
150
090
90%
5
Bold
indicates a move that gets
STAB
when used by Metagross
Italic
indicates a move that gets STAB only when used by an Evolution of Metagross
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Metagross
Italic
indicates a move that gets STAB only when used by an Evolution of Metagross
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Metagross in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Metagross in that game.
Bold
indicates a move that gets
STAB
when used by Metagross
Italic
indicates a move that gets STAB only when used by an Evolution of Metagross
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Metagross can be tutored the move in that game
A colored abbreviation in a white box indicates that Metagross cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Metagross
Italic
indicates a move that gets STAB only when used by an Evolution of Metagross
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Suwoong Cheong's Metagross
Iron Head
S
M
Steel
Physical
80
100%
15
Suwoong Cheong's Metagross
Ice Punch
S
M
Ice
Physical
75
100%
15
Suwoong Cheong's Metagross
Stomping Tantrum
S
M
Ground
Physical
75
100%
10
Bold
indicates a move that gets
STAB
when used by Metagross
Italic
indicates a move that gets STAB only when used by an Evolution of Metagross
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Hold Back
Normal
Physical
040
40
100}}
100%
40
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
III
IV
V
VI
Refresh
Normal
Status
0000
—
00—}}
—%
20
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Rollout
Rock
Physical
030
30
090}}
90%
20
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Metagross
Italic
indicates a move that gets STAB only when used by an Evolution of Metagross
Click on the generation numbers at the top to see transfer-only moves for other generations