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Mandibuzz (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Mandibuzz
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Bone Rush
Ground
Physical
025
25
090
90%
10
01
1
Mirror Move
Flying
Status
0000
—
00—
—%
20
01
1
Brave Bird
Flying
Physical
120
120
100
100%
15
01
1
Whirlwind
Normal
Status
0000
—
00—
—%
20
01
1
Gust
Flying
Special
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Fury Attack
Normal
Physical
015
15
085
85%
20
01
1
Pluck
Flying
Physical
060
60
100
100%
20
Evo.
Evo.
Bone Rush
Ground
Physical
025
25
090
90%
10
05
5
Fury Attack
Normal
Physical
015
15
085
85%
20
10
10
Pluck
Flying
Physical
060
60
100
100%
20
14
14
Nasty Plot
Dark
Status
0000
—
00—
—%
20
19
19
Flatter
Dark
Status
0000
—
100
100%
15
23
23
Feint Attack
Dark
Physical
060
60
00—
—%
20
28
28
Punishment
Dark
Physical
0000
—
100
100%
5
32
32
Defog
Flying
Status
0000
—
00—
—%
15
37
37
Tailwind
Flying
Status
0000
—
00—
—%
15
41
41
Air Slash
Flying
Special
075
75
095
95%
15
46
46
Dark Pulse
Dark
Special
080
80
100
100%
15
50
50
Embargo
Dark
Status
0000
—
100
100%
15
57
57
Whirlwind
Normal
Status
0000
—
00—
—%
20
63
63
Brave Bird
Flying
Physical
120
120
100
100%
15
70
70
Mirror Move
Flying
Status
0000
—
00—
—%
20
Bold
indicates a move that gets
STAB
when used by Mandibuzz
Italic
indicates a move that gets STAB only when used by an evolution of Mandibuzz
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM76
TM76
Fly
Flying
Physical
090
90
095}}
95%
15
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Mandibuzz
Italic
indicates a move that gets STAB only when used by an evolution of Mandibuzz
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Fake Tears
*
Dark
Status
—
100%
20
Foul Play
Dark
Physical
95
100%
15
Knock Off
Dark
Physical
65
100%
20
Mean Look
Normal
Status
—
—%
5
Roost
Flying
Status
—
—%
10
Scary Face
Normal
Status
—
100%
10
Steel Wing
Steel
Physical
70
90%
25
Moves marked with an asterisk (*) must be
chain bred
onto Mandibuzz in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mandibuzz in that game.
Bold
indicates a move that gets
STAB
when used by Mandibuzz
Italic
indicates a move that gets STAB only when used by an evolution of Mandibuzz
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Sky Attack
Flying
Physical
140
90%
5
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Tailwind
Flying
Status
—
—%
15
A black or white abbreviation in a colored box indicates that Mandibuzz can be tutored the move in that game
A colored abbreviation in a white box indicates that Mandibuzz cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Mandibuzz
Italic
indicates a move that gets STAB only when used by an evolution of Mandibuzz
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Mandibuzz
Italic
indicates a move that gets STAB only when used by an evolution of Mandibuzz
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Mandibuzz
Italic
indicates a move that gets STAB only when used by an evolution of Mandibuzz
Click on the generation numbers at the top to see transfer-only moves for other generations