Magnemite (Pokémon)/Generation VIII learnset

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Magnemite is available in Sword and Shield Version 1.2.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Thunder Shock Electric Special 04040 100100% 30
011 Tackle Normal Physical 04040 100100% 35
044 Supersonic Normal Status 0000 05555% 20
088 Thunder Wave Electric Status 0000 09090% 20
1212 Electro Ball Electric Special 0000 100100% 10
1616 Gyro Ball Steel Physical 0000 100100% 5
2020 Spark Electric Physical 06565 100100% 20
2424 Screech Normal Status 0000 08585% 40
2828 Magnet Rise Electric Status 0000 00——% 10
3232 Flash Cannon Steel Special 08080 100100% 10
3636 Discharge Electric Special 08080 100100% 15
4040 Metal Sound Steel Status 0000 08585% 40
4444 Light Screen Psychic Status 0000 00——% 30
4848 Lock-On Normal Status 0000 00——% 5
5252 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Thunder Shock Electric Special 40 50 30 100% 100% 25
6 15 Tackle Normal Physical 40 50 30 100% 100% 30
11 20 Thunder Wave Electric Status 90% 100% 20
18 28 Spark Electric Physical 65 80 50 100% 100% 20
25 35 Flash Cannon Steel Special 80 100 60 100% 100% 10
34 45 Thunderbolt Electric Special 80 100 60 100% 100% 10
43 54 Thunder Electric Special 100 120 80 75% 90% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM80 TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82 TM82 Electroweb Electric Special 05555 095}}95% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR52 TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR70 TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR80 TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM64 TM64 Explosion Normal Physical 250250 100}}100% 5
TM67 TM67 Recycle Normal Status 0000 00—}}—% 10
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74 TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM91 TM91 Flash Cannon Steel Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnemite in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnemite in that game.
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
Sw Sh EP BD SP Steel Beam Steel Special 140 95% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Flash Cannon Steel Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Steel Beam Steel Special 120 140 100 95% 100% 5
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Wild Charge Electric Physical 85 105 65 100% 100% 10
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Explosion Normal Physical 250250 100}}100% 5
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Gravity Psychic Status 0000 00—}}—% 5
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Magnet Bomb × Steel Physical 06060 00—}}—% 20
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mirror Shot × Steel Special 06565 085}}85% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Recycle Normal Status 0000 00—}}—% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Sonic Boom × Normal Special 0000 090}}90% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations