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Reason: Needs more information and technical details of how Magnagate dungeons are generated, including what names they use.
A Magnagate dungeon is a randomly-generated dungeon in Pokémon Mystery Dungeon: Gates to Infinity accessed by scanning a round object to create a Magnagate through the "Discover a Magnagate" option in the main menu. This mode becomes available once the partner Pokémon buys the land from Quagsire to start Pokémon Paradise.
Dungeons found by Magnagates are played like normal dungeons, but the player does not necessarily play as their original character and partner. Rather, regardless of who the player's character is and who the partner is in the story mode, they will play as either Axew, Servine, Dewott, Pignite, or Pikachu. In the demo released for the Nintendo eShop, the playable Pokémon are Pikachu, Axew, Snivy, Tepig, and Oshawott. Depending on the dungeon, players will also have one or two of the above Pokémon as partners. If the player re-enters a dungeon (either from being defeated or completing it), the player will be able to choose which Pokémon to control.
Players will only be able to use the features that have already been unlocked in the main story of the game, which means players will be unable to use Team Skills, change Tactics or change the leader until the player reaches the point in the main story in where the feature is unlocked. At the end of a Magnagate dungeon the player is required to fight the dungeon's leaders, who are generally more powerful than the others in the dungeon. Money and items received in these dungeons will be sent back to the player's save file.
All enemy Pokémon cannot be recruited in Magnagate dungeons, and the "Pokémon Who Can Appear" option is disabled and cannot be selected in the Others menu. Quicksave cannot be used.
Like with all Mystery Dungeons in the game, if the leader Pokémon faints in the dungeon, or if the team gets blown away by strong winds due to staying on the same floor for too many turns, it will result in a failed trip. If the team fails in their adventure, half of the player's items and money are lost. If the team succeeds in defeating the Pokémon at the end of the dungeon, all items will be kept. Anything obtained or leftover will be sent to the Deposit Box.
Officially, the help description states that the dungeons vary by color of the scanned object, and vary in difficulty based on size of the scanned object. However, this is incorrect; the dungeon terrain and difficulty are actually both chosen at random after the object is scanned.
In the demo, Magnagates also make an appearance. When scanned, the demo doesn't take size or color into account and instead sends the player to a random Magnagate dungeon.
Dungeons range in difficulty level from three stars up to 13 stars.
In order to enter Magnagate dungeons with a higher difficulty, the player must complete a certain number of Magnagate dungeons. To enter Magnagate dungeons above four stars, there is a required amount of Magnagate dungeons that have to be completed. It is unknown how many need to be completed at this time.
Magnagate dungeons with a difficulty of 6 or more stars will only start occurring after the player's partner reunites with the player at the Hill of Universal Order, in the main game.
Unlike the regular dungeons, Magnagate dungeons do not have a set list of Pokémon that appear in the dungeon. Furthermore, the number of different types of enemy Pokémon that appear in the dungeon can be anywhere between 5-20, and any type of Pokémon (except for Legendary or Mythical Pokémon) will be selected. Some Pokémon can only be found in Magnagate dungeons, appearing only in specific dungeons.
The levels of the Pokémon will vary depending on the difficulty of the Magnagate dungeon. Monster Houses make a frequent appearance, mostly on the first floor of the dungeon. Bosses also vary on the type of dungeon entered.
Name and layout
There is no set names of Magnagate dungeons: the name of the dungeon is determined by two name groups that are used, both chosen at random. While the first part of a Magnagate dungeon's name (such as "Alluring") won't effect on what the dungeon appears or has, the layout and map models used for Magnagate dungeons will always depend on the second part of the dungeon's name (e.g. "Alluring Crevasse" uses the same layout models as Glacier Palace, since it has the word "Crevasse" in it). This means there will always be a dungeon with a different name every time a Magnagate dungeon is discovered using the Augmented Reality function on the Nintendo 3DS.
Since the demo is a trimmed-down version of the full game, the demo will only use the same map layout models from Ragged Mountain or Stony Cave, since only the words "Maze" or "Cavern" are used for dungeon names. If it's "Maze", it'll have the same music and map layout model as Ragged Mountain. Same thing applies for "Cavern", which looks and has the same music as Stony Cave. There is only a total of 54 Magnagate dungeon name combinations. The words highlighted in green are also used in the demo.
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