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Lucario (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Lucario
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Aura Sphere
Fighting
Special
080
80
00—
—%
20
01
1
Laser Focus
Normal
Status
0000
—
00—
—%
30
01
1
Foresight
Normal
Status
0000
—
00—
—%
40
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
01
1
Detect
Fighting
Status
0000
—
00—
—%
5
01
1
Metal Claw
Steel
Physical
050
50
095
95%
35
Evo.
Evo.
Aura Sphere
Fighting
Special
080
80
00—
—%
20
06
6
Counter
Fighting
Physical
0000
—
100
100%
20
11
11
Feint
Normal
Physical
030
30
100
100%
10
15
15
Power-Up Punch
Fighting
Physical
040
40
100
100%
20
19
19
Swords Dance
Normal
Status
0000
—
00—
—%
20
24
24
Metal Sound
Steel
Status
0000
—
085
85%
40
29
29
Bone Rush
Ground
Physical
025
25
090
90%
10
33
33
Quick Guard
Fighting
Status
0000
—
00—
—%
15
37
37
Me First
Normal
Status
0000
—
00—
—%
20
42
42
Work Up
Normal
Status
0000
—
00—
—%
30
47
47
Calm Mind
Psychic
Status
0000
—
00—
—%
20
51
51
Heal Pulse
Psychic
Status
0000
—
00—
—%
10
55
55
Close Combat
Fighting
Physical
120
120
100
100%
5
60
60
Dragon Pulse
Dragon
Special
085
85
100
100%
10
65
65
Extreme Speed
Normal
Physical
080
80
100
100%
5
Bold
indicates a move that gets
STAB
when used by Lucario
Italic
indicates a move that gets STAB only when used by an Evolution of Lucario
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Lucario
Italic
indicates a move that gets STAB only when used by an Evolution of Lucario
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Bite
Dark
Physical
60
100%
25
Blaze Kick
Fire
Physical
85
90%
10
Bullet Punch
Steel
Physical
40
100%
30
Circle Throw
Fighting
Physical
60
90%
10
Cross Chop
Fighting
Physical
100
80%
5
Crunch
Dark
Physical
80
100%
15
Detect
Fighting
Status
—
—%
5
Follow Me
Normal
Status
—
—%
20
High Jump Kick
Fighting
Physical
130
90%
10
Iron Defense
Steel
Status
—
—%
15
Low Kick
Fighting
Physical
—
100%
20
Meteor Mash
US
UM
Steel
Physical
90
90%
10
Mind Reader
Normal
Status
—
—%
5
Sky Uppercut
Fighting
Physical
85
90%
15
Vacuum Wave
Fighting
Special
40
100%
30
Moves marked with an asterisk (*) must be
chain bred
onto Lucario in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Lucario in that game.
Bold
indicates a move that gets
STAB
when used by Lucario
Italic
indicates a move that gets STAB only when used by an Evolution of Lucario
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Drain Punch
Fighting
Physical
75
100%
10
S
M
US
UM
Dual Chop
Dragon
Physical
40
90%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Lucario can be tutored the move in that game
A colored abbreviation in a white box indicates that Lucario cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Lucario
Italic
indicates a move that gets STAB only when used by an Evolution of Lucario
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Endure
Normal
Status
—
—%
10
Force Palm
Fighting
Physical
60
100%
10
Copycat
Normal
Status
—
—%
20
Screech
Normal
Status
—
85%
40
Reversal
Fighting
Physical
—
100%
15
Nasty Plot
Dark
Status
—
—%
20
Final Gambit
Fighting
Special
—
100%
5
Bold
indicates a move that gets
STAB
when used by Lucario
Italic
indicates a move that gets STAB only when used by an Evolution of Lucario
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Lucario
Italic
indicates a move that gets STAB only when used by an Evolution of Lucario
Click on the generation numbers at the top to see transfer-only moves for other generations
By
events
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Sorrel's Lucario
High Jump Kick
Fighting
Physical
130
90%
10
A superscript level indicates that Lucario can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Lucario
Italic
indicates a move that gets STAB only when used by an Evolution of Lucario
Click on the generation numbers at the top to see moves from other generations