Loudred (Pokémon)/Generation V learnset

← Loudred Loudred

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Pound Normal Physical 04040 100100% 35
011 Uproar Normal Special 09090 100100% 10
011 Astonish Ghost Physical 03030 100100% 15
011 Howl Normal Status 0000 00——% 40
055 Uproar Normal Special 09090 100100% 10
1111 Astonish Ghost Physical 03030 100100% 15
1515 Howl Normal Status 0000 00——% 40
2020 Bite Dark Physical 06060 100100% 25
2323 Supersonic Normal Status 0000 05555% 20
2929 Stomp Normal Physical 06565 100100% 20
3737 Screech Normal Status 0000 08585% 40
4343 Roar Normal Status 0000 100100% 20
5151 Synchronoise Psychic Special 07070 100100% 15
5757 Rest Psychic Status 0000 00——% 10
5757 Sleep Talk Normal Status 0000 00——% 10
6565 Hyper Voice Normal Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Loudred
  • Italic indicates a move that gets STAB only when used by an evolution of Loudred
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Loudred
  • Italic indicates a move that gets STAB only when used by an evolution of Loudred
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
  Circle Throw* Fighting Physical 60 90% 10
      
     
Endeavor Normal Physical 100% 5
   Extrasensory Psychic Special 80 100% 30
     Fake Tears Dark Status 100% 20
      
 
Hammer Arm Fighting Physical 100 90% 10
   SmellingSalt* Normal Physical 60 100% 10
      
   
SmokeScreen Normal Status 100% 20
      
  
Snore Normal Special 40 100% 15
      
      
      
      
      
      
      
      
  
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Loudred in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Loudred in that game.
  • Bold indicates a move that gets STAB when used by Loudred
  • Italic indicates a move that gets STAB only when used by an evolution of Loudred
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Loudred can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Loudred cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Loudred
  • Italic indicates a move that gets STAB only when used by an evolution of Loudred
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Zen HeadbuttBW Psychic Physical 80 90% 15
  • Bold indicates a move that gets STAB when used by Loudred
  • Italic indicates a move that gets STAB only when used by an evolution of Loudred
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Psych Up Normal Status 0000 00—}}—% 10
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Teeter Dance Normal Status 0000 100}}100% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Loudred
  • Italic indicates a move that gets STAB only when used by an evolution of Loudred
  • Click on the generation numbers at the top to see transfer-only moves for other generations