List of moves by index number (Mystery Dungeon)
The first few games in the Pokémon Mystery Dungeon series have a unique internal order for moves. This applies to Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness, Explorers of Sky, and Keep Going! Blazing Adventure Squad, Let's Go! Stormy Adventure Squad, Go For It! Light Adventure Squad. The main series moves are listed in alphabetical order by their Japanese names.
From Pokémon Mystery Dungeon: Gates to Infinity onward, the internal order is the same as in core series games.
In Red Rescue Team and Blue Rescue Team, a range of values past 412 (0x19C) is used for effects on certain moves such as SolarBeam, Dive or Weather Ball; these were moved in Explorers to accommodate for Generation IV moves and new Wonder Orbs.
Wonder Orbs as well as few certain other actions work by calling a specific move; for most Wonder Orbs, this is a move otherwise inaccessible in the game. This applies even in Gates to Infinity and later, where all unusual moves (such as Wonder Orb effects or alternate versions of a move) are internally listed after all normal moves.
|This article is part of both Project Sidegames and Project Moves and Abilities, Bulbapedia projects that, together, aim to write comprehensive articles on moves and Abilities in the sidegames.|