Lickitung (Pokémon)/Generation VIII learnset

← Lickitung Lickitung

Lickitung is available in Sword and Shield Version 1.2.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Lick Ghost Physical 03030 100100% 30
011 Defense Curl Normal Status 0000 00——% 40
066 Rollout Rock Physical 03030 09090% 20
1212 Supersonic Normal Status 0000 05555% 20
1818 Wrap Normal Physical 01515 09090% 20
2424 Disable Normal Status 0000 100100% 20
3030 Stomp Normal Physical 06565 100100% 20
3636 Knock Off Dark Physical 06565 100100% 20
4242 Screech Normal Status 0000 08585% 40
4848 Slam Normal Physical 08080 07575% 20
5454 Power Whip Grass Physical 120120 08585% 10
6060 Belly Drum Normal Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Tackle Normal Physical 40 50 30 100% 100% 30
6 15 Rest Psychic Status —% —% 10
11 20 Bulldoze Ground Physical 60 75 45 100% 100% 20
18 28 Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
25 35 Double-Edge Normal Physical 100 120 80 100% 100% 5
34 45 Rollout Rock Physical 40 50 30 90% 100% 20
43 54 Giga Impact Normal Physical 120 150 100 90% 95% 5
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR72 TR72 Power Whip Grass Physical 120120 085}}85% 10
TR85 TR85 Work Up Normal Status 0000 00—}}—% 30
TR99 TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM10 TM10 Work Up Normal Status 0000 00—}}—% 30
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37 TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
XTM100 TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Belch Poison Special 120 90% 10
Curse Ghost Status —% 10
Hammer Arm Fighting Physical 100 90% 10
Thrash Normal Physical 120 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Lickitung in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lickitung in that game.
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Belch Poison Special 120 90% 10
Belly Drum Normal Status —% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status —% 10
Hammer Arm Fighting Physical 100 90% 10
Muddy Water Water Special 90 85% 10
Snore Normal Special 50 100% 15
Thrash Normal Physical 120 100% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lickitung in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lickitung in that game.
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Steel Roller Steel Physical 130 100% 5
Sw Sh EP BD SP Terrain Pulse Normal Special 50 100% 10
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aqua Tail Water Physical 85 105 65 90% 100% 10
LA Bulldoze Ground Physical 60 75 45 100% 100% 20
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Flamethrower Fire Special 80 100 60 100% 100% 10
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Ball Ice Physical 40 50 30 90% 100% 20
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Rest Psychic Status —% —% 10
LA Rock Slide Rock Physical 75 90 60 90% 100% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Water Pulse Water Special 60 75 45 —% —% 20
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Acid Poison Special 04040 100}}100% 30
I II III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bind Normal Physical 01515 085}}85% 20
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Chip Away × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Cut Normal Physical 05050 095}}95% 30
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dragon Tail Dragon Physical 06060 090}}90% 10
I II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Heal Bell Normal Status 0000 00—}}—% 5
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Magnitude × Ground Physical 0000 100}}100% 30
I II III IV V VI VII Me First × Normal Status 0000 00—}}—% 20
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Climb × Normal Physical 09090 085}}85% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Smelling Salts × Normal Physical 07070 100}}100% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Water Gun Water Special 04040 100}}100% 25
I II III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
I II III IV V VI VII Wish Normal Status 0000 00—}}—% 10
I II III IV V VI VII Wring Out × Normal Special 0000 100}}100% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations