Kingler (Pokémon)/Generation IV learnset

← Kingler Kingler

By leveling up

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Mud Sport Ground Status 0000 00—}}—% 15 Cute 2 ♥♥
011 Bubble Water Special 02020 100}}100% 30 Cute 2 ♥♥
011 ViceGrip Normal Physical 05555 100}}100% 30 Tough 3 ♥♥♥
055 ViceGrip Normal Physical 05555 100}}100% 30 Tough 3 ♥♥♥
099 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥
1111 Harden Normal Status 0000 00—}}—% 30 Tough 2 ♥♥
1515 BubbleBeam Water Special 06565 100}}100% 20 Beauty 2 ♥♥
1919 Mud Shot Ground Special 05555 095}}95% 15 Tough 2 ♥♥
2121 Metal Claw Steel Physical 05050 095}}95% 35 Cool 2 ♥♥
2525 Stomp Normal Physical 06565 100}}100% 20 Tough 3 ♥♥♥
3232 Protect Normal Status 0000 00—}}—% 10 Cute 0  
3737 Guillotine Normal Physical 0000 030}}30% 5 Cool 0  
4444 Slam Normal Physical 08080 075}}75% 20 Tough 3 ♥♥♥
5151 Brine Water Special 06565 100}}100% 10 Smart 2 ♥♥
5656 Crabhammer Water Physical 09090 085}}85% 10 Tough 2 ♥♥
6363 Flail Normal Physical 0000 100}}100% 15 Cute 2 ♥♥
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM03 Water Pulse Water Special 60 100% 20 Beauty 2 ♥♥
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM07 Hail Ice Status —% 10 Beauty 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM13 Ice Beam Ice Special 95 100% 10 Beauty 2 ♥♥
  TM14 Blizzard Ice Special 120 70% 5 Beauty 2 ♥♥
  TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM28 Dig Ground Physical 80 100% 10 Smart 1
  TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM46 Thief Dark Physical 40 100% 10 Tough 0  
  TM54 False Swipe Normal Physical 40 100% 40 Cool 0  
  TM55 Brine Water Special 65 100% 10 Smart 2 ♥♥
  TM56 Fling Dark Physical 100% 10 Tough 1
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
  TM75 Swords Dance Normal Status —% 30 Beauty 0  
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
  TM81 X-Scissor Bug Physical 80 100% 15 Beauty 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  HM01 Cut Normal Physical 50 95% 30 Cool 3 ♥♥♥
  HM03 Surf Water Special 95 100% 15 Beauty 2 ♥♥
  HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
  HM05HGSS Whirlpool Water Special 15 70% 15 Beauty 0  
  HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  Agility*HGSS Psychic Status —% 30 Cool 2 ♥♥
   Amnesia Psychic Status —% 20 Cute 0  
      
   
AncientPower Rock Special 60 100% 5 Tough 2 ♥♥
      
     
Dig Ground Physical 80 100% 10 Smart 1
   Flail Normal Physical 100% 15 Cute 2 ♥♥
  Haze* Ice Status —% 30 Beauty 2 ♥♥
     Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
   Slam Normal Physical 80 75% 20 Tough 3 ♥♥♥
   Swords Dance Normal Status —% 30 Beauty 0  
   Tickle Normal Status 100% 20 Cute 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Kingler in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingler in that game.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS AncientPower Rock Special 60 100% 5 Tough 2 ♥♥
D P Pt HG SS Dive Water Physical 80 100% 10 Beauty 1
D P Pt HG SS Fury Cutter Bug Physical 10 95% 20 Cool 2 ♥♥
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
  • A black abbreviation in a colored box indicates that Kingler can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kingler cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation IV
Other generations:
I - II - V - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see transfer-only moves for other generations