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Jellicent (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Jellicent
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Water Spout
Water
Special
150
150
100
100%
5
01
1
Wring Out
Normal
Special
0000
—
100
100%
5
01
1
Bubble
Water
Special
040
40
100
100%
30
01
1
Water Sport
Water
Status
0000
—
00—
—%
15
01
1
Absorb
Grass
Special
020
20
100
100%
25
01
1
Night Shade
Ghost
Special
0000
—
100
100%
15
05
5
Absorb
Grass
Special
020
20
100
100%
25
09
9
Night Shade
Ghost
Special
0000
—
100
100%
15
13
13
Bubble Beam
Water
Special
065
65
100
100%
20
17
17
Recover
Normal
Status
0000
—
00—
—%
10
22
22
Water Pulse
Water
Special
060
60
100
100%
20
27
27
Ominous Wind
Ghost
Special
060
60
100
100%
5
32
32
Brine
Water
Special
065
65
100
100%
10
37
37
Rain Dance
Water
Status
0000
—
00—
—%
5
45
45
Hex
Ghost
Special
065
65
100
100%
10
53
53
Hydro Pump
Water
Special
110
110
080
80%
5
61
61
Wring Out
Normal
Special
0000
—
100
100%
5
69
69
Water Spout
Water
Special
150
150
100
100%
5
Bold
indicates a move that gets
STAB
when used by Jellicent
Italic
indicates a move that gets STAB only when used by an Evolution of Jellicent
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Jellicent
Italic
indicates a move that gets STAB only when used by an Evolution of Jellicent
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Acid Armor
Poison
Status
—
—%
20
Confuse Ray
Ghost
Status
—
100%
10
Constrict
Normal
Physical
10
100%
35
Mist
*
Ice
Status
—
—%
30
Pain Split
Normal
Status
—
—%
20
Recover
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Jellicent in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Jellicent in that game.
Bold
indicates a move that gets
STAB
when used by Jellicent
Italic
indicates a move that gets STAB only when used by an Evolution of Jellicent
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Jellicent can be tutored the move in that game
A colored abbreviation in a white box indicates that Jellicent cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Jellicent
Italic
indicates a move that gets STAB only when used by an Evolution of Jellicent
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Jellicent
Italic
indicates a move that gets STAB only when used by an Evolution of Jellicent
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Jellicent
Italic
indicates a move that gets STAB only when used by an Evolution of Jellicent
Click on the generation numbers at the top to see transfer-only moves for other generations