Infernape (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
011 Taunt Dark Status 0000 100100% 20
077 Ember Fire Special 04040 100100% 25
099 Taunt Dark Status 0000 100100% 20
1414 Mach Punch Fighting Physical 04040 100100% 30
1616 Fury Swipes Normal Physical 01818 08080% 15
1919 Flame Wheel Fire Physical 06060 100100% 25
2626 Feint Normal Physical 03030 100100% 10
2929 Punishment Dark Physical 0000 100100% 5
3636 Close Combat Fighting Physical 120120 100100% 5
4242 Fire Spin Fire Special 03535 08585% 15
5252 Acrobatics Flying Physical 05555 100100% 15
5858 Calm Mind Psychic Status 0000 00——% 20
6868 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      Assist Normal Status —% 20
   Blaze Kick Fire Physical 85 90% 10
      
 
Counter Fighting Physical 100% 20
      
    
Double Kick Fighting Physical 30 100% 30
      
      
 
Encore Normal Status 100% 5
      
      
  
Fake Out Normal Physical 40 100% 10
      
   
Fire Punch Fire Physical 75 100% 15
      
      
      
      
      
 
Focus Energy Normal Status —% 30
      
 
Focus Punch Fighting Physical 150 100% 20
   Heat Wave Fire Special 100 90% 10
      
      
      
Helping Hand Normal Status —% 20
      
 
Quick Guard Fighting Status —% 15
    Submission Fighting Physical 80 80% 25
       ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Infernape in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Infernape in that game.
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Blast Burn Fire Special 150 90% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Pledge Fire Special 50 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Infernape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Infernape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Nasty Plot Dark Status —% 20
   Slack Off Normal Status —% 10
 * UproarB2W2 Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Endure Normal Status 0000 00—}}—% 10
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Rollout Rock Physical 03030 090}}90% 20
IV Secret Power Normal Physical 07070 100}}100% 20
IV Swift Normal Special 06060 00—}}—% 20
IV Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see transfer-only moves for other generations