Huntail (Pokémon)/Generation VII learnset

← Huntail Huntail

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Whirlpool Water Special 03535 08585% 15
011 Bite Dark Physical 06060 100100% 25
055 Screech Normal Status 0000 08585% 40
099 Scary Face Normal Status 0000 100100% 10
1111 Feint Attack Dark Physical 06060 00——% 20
1414 Water Pulse Water Special 06060 100100% 20
1616 Ice Fang Ice Physical 06565 09595% 15
1919 Brine Water Special 06565 100100% 10
2323 Sucker Punch Dark Physical 07070 100100% 5
2626 Dive Water Physical 08080 100100% 10
2929 Baton Pass Normal Status 0000 00——% 40
3434 Crunch Dark Physical 08080 100100% 15
3939 Aqua Tail Water Physical 09090 09090% 10
4545 Coil Poison Status 0000 00——% 20
5050 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Ring Water Status —% 20
Barrier* Psychic Status —% 20
Body Slam Normal Physical 85 100% 15
Brine Water Special 65 100% 10
Confuse Ray Ghost Status 100% 10
Endure Normal Status —% 10
Mud Sport Ground Status —% 15
Muddy Water Water Special 90 85% 10
Refresh Normal Status —% 20
Supersonic Normal Status 55% 20
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Huntail in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Huntail in that game.
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bind Normal Physical 15 85% 20
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Super Fang Normal Physical 90% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Huntail can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Huntail cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Clamp Water Physical 35 85% 15
  Water Gun Water Special 40 100% 25
  Iron DefenseSM Steel Status —% 15
  Shell Smash Normal Status —% 15
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see transfer-only moves for other generations