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Huntail (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Huntail
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Whirlpool
Water
Special
035
35
085
85%
15
01
1
Bite
Dark
Physical
060
60
100
100%
25
05
5
Screech
Normal
Status
0000
—
085
85%
40
09
9
Scary Face
Normal
Status
0000
—
100
100%
10
11
11
Feint Attack
Dark
Physical
060
60
00—
—%
20
14
14
Water Pulse
Water
Special
060
60
100
100%
20
16
16
Ice Fang
Ice
Physical
065
65
095
95%
15
19
19
Brine
Water
Special
065
65
100
100%
10
23
23
Sucker Punch
Dark
Physical
070
70
100
100%
5
26
26
Dive
Water
Physical
080
80
100
100%
10
29
29
Baton Pass
Normal
Status
0000
—
00—
—%
40
34
34
Crunch
Dark
Physical
080
80
100
100%
15
39
39
Aqua Tail
Water
Physical
090
90
090
90%
10
45
45
Coil
Poison
Status
0000
—
00—
—%
20
50
50
Hydro Pump
Water
Special
110
110
080
80%
5
Bold
indicates a move that gets
STAB
when used by Huntail
Italic
indicates a move that gets STAB only when used by an evolution of Huntail
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Huntail
Italic
indicates a move that gets STAB only when used by an evolution of Huntail
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aqua Ring
Water
Status
—
—%
20
Barrier
*
Psychic
Status
—
—%
20
Body Slam
Normal
Physical
85
100%
15
Brine
Water
Special
65
100%
10
Confuse Ray
Ghost
Status
—
100%
10
Endure
Normal
Status
—
—%
10
Mud Sport
Ground
Status
—
—%
15
Muddy Water
Water
Special
90
85%
10
Refresh
Normal
Status
—
—%
20
Supersonic
Normal
Status
—
55%
20
Water Pulse
Water
Special
60
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Huntail in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Huntail in that game.
Bold
indicates a move that gets
STAB
when used by Huntail
Italic
indicates a move that gets STAB only when used by an evolution of Huntail
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Super Fang
Normal
Physical
—
90%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Huntail can be tutored the move in that game
A colored abbreviation in a white box indicates that Huntail cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Huntail
Italic
indicates a move that gets STAB only when used by an evolution of Huntail
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Clamp
Water
Physical
35
85%
15
Water Gun
Water
Special
40
100%
25
Iron Defense
S
M
Steel
Status
—
—%
15
Shell Smash
Normal
Status
—
—%
15
Bold
indicates a move that gets
STAB
when used by Huntail
Italic
indicates a move that gets STAB only when used by an evolution of Huntail
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Huntail
Italic
indicates a move that gets STAB only when used by an evolution of Huntail
Click on the generation numbers at the top to see transfer-only moves for other generations