Houndour (Pokémon)/Generation VIII learnset

← Houndour Houndour

Houndour is available in Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
044 Howl Normal Status 0000 —% 40
088 Smog Poison Special 03030 07070% 20
1313 Roar Normal Status 0000 —% 20
1616 Bite Dark Physical 06060 100100% 25
2020 Taunt Dark Status 0000 100100% 20
2525 Beat Up Dark Physical 0000 100100% 10
2828 Fire Fang Fire Physical 06565 09595% 15
3232 Payback Dark Physical 05050 100100% 10
3737 Flame Charge Fire Physical 05050 100100% 20
4040 Foul Play Dark Physical 09595 100100% 15
4444 Flamethrower Fire Special 09090 100100% 15
4949 Crunch Dark Physical 08080 100100% 15
5252 Nasty Plot Dark Status 0000 —% 20
5656 Inferno Fire Special 100100 05050% 5
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05 TM05 Roar Normal Status 0000 —}}—% 20
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM36 TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM50 TM50 Overheat Fire Special 130130 090}}90% 5
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63 TM63 Nasty Plot Dark Status 0000 —}}—% 20
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM78 TM78 Snarl Dark Special 05555 095}}95% 15
TM79 TM79 Dark Pulse Dark Special 08080 100}}100% 15
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Beat Up Dark Physical 100% 10
Counter Fighting Physical 100% 20
Destiny Bond Ghost Status —% 5
Feint Normal Physical 30 100% 10
Fire Fang Fire Physical 65 95% 15
Fire Spin Fire Special 35 85% 15
Reversal Fighting Physical 100% 15
Spite Ghost Status 100% 10
Sucker Punch Dark Physical 70 100% 5
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations