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Helioptile (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Helioptile
Helioptile is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
VI
-
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Mud-Slap
Ground
Special
020
20
100
100%
10
01
1
Tail Whip
Normal
Status
0000
—
100
100%
30
04
4
Pound
Normal
Physical
040
40
100
100%
35
08
8
Thunder Shock
Electric
Special
040
40
100
100%
30
12
12
Quick Attack
Normal
Physical
040
40
100
100%
30
16
16
Charge
Electric
Status
0000
—
00—
—%
20
20
20
Bulldoze
Ground
Physical
060
60
100
100%
20
24
24
Volt Switch
Electric
Special
070
70
100
100%
20
28
28
Parabolic Charge
Electric
Special
065
65
100
100%
20
32
32
Thunder Wave
Electric
Status
0000
—
090
90%
20
36
36
Thunderbolt
Electric
Special
090
90
100
100%
15
40
40
Electrify
Electric
Status
0000
—
00—
—%
20
44
44
Thunder
Electric
Special
110
110
070
70%
10
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
TR
Generation VIII
Other generations:
VI
-
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM14
TM14
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM15
TM15
Dig
Ground
Physical
080
80
100}}
100%
10
TM17
TM17
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM22
TM22
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM32
TM32
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM33
TM33
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM40
TM40
Swift
Normal
Special
060
60
00—}}
—%
20
TM48
TM48
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM56
TM56
U-turn
Bug
Physical
070
70
100}}
100%
20
TM75
TM75
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM80
TM80
Volt Switch
Electric
Special
070
70
100}}
100%
20
TM81
TM81
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM82
TM82
Electroweb
Electric
Special
055
55
095}}
95%
15
TM90
TM90
Electric Terrain
Electric
Status
0000
—
00—}}
—%
10
TR04
TR04
Surf
Water
Special
090
90
100}}
100%
15
TR08
TR08
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TR09
TR09
Thunder
Electric
Special
110
110
070}}
70%
10
TR12
TR12
Agility
Psychic
Status
0000
—
00—}}
—%
30
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR31
TR31
Iron Tail
Steel
Physical
100
100
075}}
75%
15
TR58
TR58
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TR77
TR77
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TR80
TR80
Electro Ball
Electric
Special
0000
—
100}}
100%
10
TR83
TR83
Ally Switch
Psychic
Status
0000
—
00—}}
—%
15
TR86
TR86
Wild Charge
Electric
Physical
090
90
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VIII
Other generations:
VI
-
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Dragon Rush
Dragon
Physical
100
75%
10
Dragon Tail
Dragon
Physical
60
90%
10
Glare
Normal
Status
—
100%
30
Moves marked with an asterisk (*) must be
chain bred
onto Helioptile in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Helioptile in that game.
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VIII
Other generations:
VI
-
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Rising Voltage
Electric
Special
70
100%
20
Sw
Sh
EP
BD
SP
Scale Shot
Dragon
Physical
25
90%
20
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
VII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VI
VII
Camouflage
×
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Charge Beam
Electric
Special
050
50
090}}
90%
10
VI
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Cut
Normal
Physical
050
50
095}}
95%
30
VI
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
VI
VII
Flash
×
Normal
Status
0000
—
100}}
100%
20
VI
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
VI
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
VI
VII
Magnet Rise
Electric
Status
0000
—
00—}}
—%
10
VI
VII
Psych Up
Normal
Status
0000
—
00—}}
—%
10
VI
VII
Razor Wind
×
Normal
Special
080
80
100}}
100%
10
VI
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
VI
VII
Secret Power
×
Normal
Physical
070
70
100}}
100%
20
VI
VII
Shock Wave
Electric
Special
060
60
00—}}
—%
20
VI
VII
Signal Beam
×
Bug
Special
075
75
100}}
100%
15
VI
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
VI
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Helioptile
Italic
indicates a move that gets STAB only when used by an evolution of Helioptile
×
indicates a move that
cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations