Helioptile (Pokémon)/Generation VIII learnset

← Helioptile Helioptile

Helioptile is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud-Slap Ground Special 02020 100100% 10
011 Tail Whip Normal Status 0000 100100% 30
044 Pound Normal Physical 04040 100100% 35
088 Thunder Shock Electric Special 04040 100100% 30
1212 Quick Attack Normal Physical 04040 100100% 30
1616 Charge Electric Status 0000 00——% 20
2020 Bulldoze Ground Physical 06060 100100% 20
2424 Volt Switch Electric Special 07070 100100% 20
2828 Parabolic Charge Electric Special 06565 100100% 20
3232 Thunder Wave Electric Status 0000 09090% 20
3636 Thunderbolt Electric Special 09090 100100% 15
4040 Electrify Electric Status 0000 00——% 20
4444 Thunder Electric Special 110110 07070% 10
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM56 TM56 U-turn Bug Physical 07070 100}}100% 20
TM75 TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM80 TM80 Volt Switch Electric Special 07070 100}}100% 20
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM82 TM82 Electroweb Electric Special 05555 095}}95% 15
TM90 TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR80 TR80 Electro Ball Electric Special 0000 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Dragon Rush Dragon Physical 100 75% 10
Dragon Tail Dragon Physical 60 90% 10
Glare Normal Status 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Helioptile in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Helioptile in that game.
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
Sw Sh EP BD SP Scale Shot Dragon Physical 25 90% 20
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Camouflage × Normal Status 0000 00—}}—% 20
VI VII Charge Beam Electric Special 05050 090}}90% 10
VI VII Confide Normal Status 0000 00—}}—% 20
VI VII Cut Normal Physical 05050 095}}95% 30
VI VII Double Team Normal Status 0000 00—}}—% 15
VI VII Flash × Normal Status 0000 100}}100% 20
VI VII Frustration × Normal Physical 0000 100}}100% 20
VI VII Hidden Power × Normal Special 06060 100}}100% 15
VI VII Magnet Rise Electric Status 0000 00—}}—% 10
VI VII Psych Up Normal Status 0000 00—}}—% 10
VI VII Razor Wind × Normal Special 08080 100}}100% 10
VI VII Return × Normal Physical 0000 100}}100% 20
VI VII Secret Power × Normal Physical 07070 100}}100% 20
VI VII Shock Wave Electric Special 06060 00—}}—% 20
VI VII Signal Beam × Bug Special 07575 100}}100% 15
VI VII Swagger Normal Status 0000 085}}85% 15
VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations