Heatmor (Pokémon)/Generation VII learnset

← Heatmor Heatmor

By leveling up

Generation VII
Other generations:
V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hone Claws Dark Status 0000 00——% 15
011 Tackle Normal Physical 04040 100100% 35
011 Incinerate Fire Special 06060 100100% 15
011 Lick Ghost Physical 03030 100100% 30
066 Odor Sleuth Normal Status 0000 00——% 40
1111 Bind Normal Physical 01515 08585% 20
1616 Fire Spin Fire Special 03535 08585% 15
2121 Fury Swipes Normal Physical 01818 08080% 15
2626 Snatch Dark Status 0000 00——% 10
3131 Flame Burst Fire Special 07070 100100% 15
3636 Bug Bite Bug Physical 06060 100100% 20
4141 Slash Normal Physical 07070 100100% 20
4444 Fire Lash Fire Physical 08080 100100% 15
4747 Amnesia Psychic Status 0000 00——% 20
5050 Flamethrower Fire Special 09090 100100% 15
5656 Stockpile Normal Status 0000 00——% 20
5656 Spit Up Normal Special 0000 100100% 10
5656 Swallow Normal Status 0000 00——% 10
6161 Flare Blitz Fire Physical 120120 100100% 15
6666 Inferno Fire Special 100100 05050% 5
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Belch Poison Special 120 90% 10
      
     
Body Slam Normal Physical 85 100% 15
    Curse Ghost Status —% 10
      
      
      
      
      
Feint Attack Dark Physical 60 —% 20
   Heat Wave Fire Special 95 90% 10
      
      
   
Night Slash Dark Physical 70 100% 15
      
      
      
     
Pursuit Dark Physical 40 100% 20
    Sleep Talk Normal Status —% 10
      
      
      
      
Sucker Punch Dark Physical 70 100% 5
     Tickle Normal Status 100% 20
       Wrap Normal Physical 15 90% 20
  • Moves marked with an asterisk (*) must be chain bred onto Heatmor in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Heatmor in that game.
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bind Normal Physical 15 85% 20
S M US UM Bug Bite Bug Physical 60 100% 20
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gastro Acid Poison Status 100% 10
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Recycle Normal Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Heatmor can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Heatmor cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Cut Normal Physical 05050 095}}95% 30
V VI Dig Ground Physical 08080 100}}100% 10
V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Heatmor
  • Italic indicates a move that gets STAB only when used by an evolution of Heatmor
  • Click on the generation numbers at the top to see transfer-only moves for other generations