Haunter (Pokémon)/Generation VII learnset

← Haunter Haunter

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Evo.Evo. Shadow Punch Ghost Physical 06060 00——% 20
011 Shadow Punch Ghost Physical 06060 00——% 20
011 Hypnosis Psychic Status 0000 06060% 20
011 Lick Ghost Physical 03030 100100% 30
011 Spite Ghost Status 0000 100100% 10
055 Spite Ghost Status 0000 100100% 10
088 Mean Look Normal Status 0000 00——% 5
1212 Curse Ghost Status 0000 00——% 10
1515 Night Shade Ghost Special 0000 100100% 15
1919 Confuse Ray Ghost Status 0000 100100% 10
2222 Sucker Punch Dark Physical 07070 100100% 5
2828 Payback Dark Physical 05050 100100% 10
3333 Shadow Ball Ghost Special 08080 100100% 15
3939 Dream Eater Psychic Special 100100 100100% 15
4444 Dark Pulse Dark Special 08080 100100% 15
5050 Destiny Bond Ghost Status 0000 00——% 5
5555 Hex Ghost Special 06565 100100% 10
6161 Nightmare Ghost Status 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM09  TM09 Venoshock Poison Special 06565 100}}100% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Clear Smog Poison Special 50 —% 15
Disable Normal Status 100% 20
Fire Punch Fire Physical 75 100% 15
Grudge Ghost Status —% 5
Haze Ice Status —% 30
Ice Punch Ice Physical 75 100% 15
Perish Song Normal Status —% 5
Psywave Psychic Special 100% 15
Reflect Type* Normal Status —% 15
Scary Face Normal Status 100% 10
Smog Poison Special 30 70% 20
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Haunter in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Haunter in that game.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Pain Split Normal Status —% 20
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Wonder Room Psychic Status —% 10
  • A black or white abbreviation in a colored box indicates that Haunter can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Haunter cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Mega Drain Grass Special 04040 100}}100% 15
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Ominous Wind Ghost Special 06060 100}}100% 5
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Self-Destruct Normal Physical 200200 100}}100% 5
I II III IV V VI Sludge Wave Poison Special 09595 100}}100% 10
I II III IV V VI Thunder Electric Special 110110 070}}70% 10
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hypnosis Psychic Status 0000 06060% 20
011 Lick Ghost Physical 03030 100100% 30
011 Smog Poison Special 03030 07070% 20
011 Confuse Ray Ghost Status 0000 100100% 10
055 Confuse Ray Ghost Status 0000 100100% 10
077 Poison Gas Poison Status 0000 09090% 40
1212 Night Shade Ghost Special 0000 100100% 15
1414 Will-O-Wisp Fire Status 0000 08585% 15
1919 Sucker Punch Dark Physical 07070 100100% 5
2121 Toxic Poison Status 0000 09090% 10
3030 Shadow Ball Ghost Special 08080 100100% 15
3636 Dark Pulse Dark Special 08080 100100% 15
4545 Dream Eater Psychic Special 100100 100100% 15
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02  TM02 Taunt Dark Status 0000 100}}100% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM11  TM11 Will-O-Wisp Fire Status 0000 085}}85% 15
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM20  TM20 Dark Pulse Dark Special 08080 100}}100% 15
TM21  TM21 Foul Play Dark Physical 09595 100}}100% 15
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM26  TM26 Poison Jab Poison Physical 08080 100}}100% 20
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM32  TM32 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM35  TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM36  TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM38  TM38 Thunder Electric Special 110110 070}}70% 10
TM40  TM40 Psychic Psychic Special 09090 100}}100% 10
TM42  TM42 Self-Destruct Normal Physical 200200 100}}100% 5
TM43  TM43 Shadow Ball Ghost Special 08080 100}}100% 15
TM52  TM52 Sludge Bomb Poison Special 09090 100}}100% 10
TM53  TM53 Mega Drain Grass Special 07575 100}}100% 10
TM59  TM59 Dream Eater Psychic Special 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • Click on the generation numbers at the top to see moves from other generations