Happiny (Pokémon)/Generation VII learnset

← Happiny Happiny

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Charm Fairy Status 0000 100100% 20
055 Copycat Normal Status 0000 00——% 20
099 Refresh Normal Status 0000 00——% 20
1212 Sweet Kiss Fairy Status 0000 07575% 10
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
 
Aromatherapy Grass Status —% 5
  Counter Fighting Physical 100% 20
  Endure Normal Status —% 10
  Gravity Psychic Status —% 5
  Heal Bell Normal Status —% 5
      
  
Helping Hand Normal Status —% 20
     Last Resort Normal Physical 140 100% 5
    Metronome Normal Status —% 10
   Mud Bomb* Ground Special 65 85% 10
       Natural Gift* Normal Physical 100% 15
      
  
Present* Normal Physical 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Happiny in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Happiny in that game.
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Endeavor Normal Physical 100% 5
S M US UM Gravity Psychic Status —% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Recycle Normal Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Happiny can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Happiny cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Flash Normal Status 0000 100}}100% 20
IV V VI Headbutt Normal Physical 07070 100}}100% 15
IV V VI Incinerate Fire Special 06060 100}}100% 15
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Rollout Rock Physical 03030 090}}90% 20
IV V VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • Click on the generation numbers at the top to see transfer-only moves for other generations