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Girafarig (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Girafarig
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Power Swap
Psychic
Status
0000
—
00—
—%
10
01
1
Guard Swap
Psychic
Status
0000
—
00—
—%
10
01
1
Astonish
Ghost
Physical
030
30
100
100%
15
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Confusion
Psychic
Special
050
50
100
100%
25
05
5
Odor Sleuth
Normal
Status
0000
—
00—
—%
40
10
10
Assurance
Dark
Physical
060
60
100
100%
10
14
14
Stomp
Normal
Physical
065
65
100
100%
20
19
19
Psybeam
Psychic
Special
065
65
100
100%
20
23
23
Agility
Psychic
Status
0000
—
00—
—%
30
28
28
Double Hit
Normal
Physical
035
35
090
90%
10
32
32
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
37
37
Crunch
Dark
Physical
080
80
100
100%
15
41
41
Baton Pass
Normal
Status
0000
—
00—
—%
40
46
46
Nasty Plot
Dark
Status
0000
—
00—
—%
20
50
50
Psychic
Psychic
Special
090
90
100
100%
10
Bold
indicates a move that gets
STAB
when used by Girafarig
Italic
indicates a move that gets STAB only when used by an Evolution of Girafarig
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Girafarig
Italic
indicates a move that gets STAB only when used by an Evolution of Girafarig
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia
Psychic
Status
—
—%
20
Beat Up
Dark
Physical
—
100%
10
Double Kick
Fighting
Physical
30
100%
30
Foresight
Normal
Status
—
—%
40
Future Sight
Psychic
Special
120
100%
10
Magic Coat
Psychic
Status
—
—%
15
Mean Look
Normal
Status
—
—%
5
Mirror Coat
Psychic
Special
—
100%
20
Psychic Fangs
US
UM
Psychic
Physical
85
100%
10
Psychic Terrain
US
UM
Psychic
Status
—
—%
10
Razor Wind
Normal
Special
80
100%
10
Secret Power
‡
Normal
Physical
70
100%
20
Skill Swap
Psychic
Status
—
—%
10
Take Down
Normal
Physical
90
85%
20
Wish
*
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Girafarig in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Girafarig in that game.
Bold
indicates a move that gets
STAB
when used by Girafarig
Italic
indicates a move that gets STAB only when used by an Evolution of Girafarig
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Girafarig can be tutored the move in that game
A colored abbreviation in a white box indicates that Girafarig cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Girafarig
Italic
indicates a move that gets STAB only when used by an Evolution of Girafarig
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
II
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
II
III
IV
V
VI
Sucker Punch
Dark
Physical
070
70
100}}
100%
5
II
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
II
III
IV
V
VI
Zap Cannon
Electric
Special
120
120
050}}
50%
5
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Girafarig
Italic
indicates a move that gets STAB only when used by an Evolution of Girafarig
Click on the generation numbers at the top to see transfer-only moves for other generations