- Not to be confused with giant Pokémon.
- If you were looking for the Pokémon identified in the Pokédex with the "Gigantic" category, see Eternatus (Pokémon).
- If you were looking for the temporary Pokémon tranformation state introduced in Generation VIII, see Dynamax
- If you were looking for the variation of Dynamax, see Gigantamax.
- gigantic redirects here. For Pokémon world movie, see Movies in the Pokémon world → Gigantic.
|This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required.|
In Super Mystery Dungeon, The player can only bring one gigantic Pokémon into a dungeon at a time. However, it is possible to have up to five gigantic Pokémon on the player's team at one time if the player has at least two party members that know Transform use it on a gigantic Pokémon and brings the Djinn's Bottle into a dungeon and uses it to call Hoopa Unbound, who can further call a gigantic Legendary Pokémon.
In Rescue Team DX, this restriction is removed, and the player is allowed to have as many gigantic Pokémon as they would like, up to the max team size.
Gigantic Pokémon also existed in Pokémon Mystery Dungeon: Gates to Infinity, but were not playable.
List of gigantic Pokémon
Moves that are affected by gigantic Pokémon
| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: image for gigantic Splash.
All moves have their one-tile range moves altered to hit the three tiles in the direction the gigantic Pokémon is facing. Also, moves which pierce through enemies, such as Hydro Pump, will pierce through walls as well (with the exception of Sky Attack). Some moves are completely altered when used by gigantic Pokémon.
Moves which are altered when used by gigantic Pokémon are:
|Move||Difference in effect|
|Dig||Hits 10 tiles away instead of one and also pierces through enemies and walls.|
|Eruption||Hits enemies in the entire room, rather than only nearby enemies.|
|Hyper Beam||Hits 10 tiles away instead of four. Rather than hitting its surroundings, it will pierce through enemies and walls instead.|
|Hydro Pump||Pierces through enemies and walls.|
|Outrage||Hits 10 tiles away instead of one and only hits once instead of three. It also pierces through enemies and walls.|
|Splash||Has no effect, rather than jump over Pokémon.|
|Water Spout||Hits enemies in the entire room, rather than only nearby enemies.|
In other languages