Forretress (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mirror Shot Steel Special 06565 08585% 10
011 Autotomize Steel Status 0000 00——% 15
011 Heavy Slam Steel Physical 0000 100100% 10
011 Zap Cannon Electric Special 120120 05050% 5
011 Magnet Rise Electric Status 0000 00——% 10
011 Toxic Spikes Poison Status 0000 00——% 20
011 Tackle Normal Physical 04040 100100% 35
011 Protect Normal Status 0000 00——% 10
011 Self-Destruct Normal Physical 200200 100100% 5
011 Bug Bite Bug Physical 06060 100100% 20
Evo.Evo. Mirror Shot Steel Special 06565 08585% 10
Evo.Evo. Autotomize Steel Status 0000 00——% 15
066 Self-Destruct Normal Physical 200200 100100% 5
099 Bug Bite Bug Physical 06060 100100% 20
1212 Take Down Normal Physical 09090 08585% 20
1717 Rapid Spin Normal Physical 02020 100100% 40
2020 Bide Normal Physical 0000 00——% 10
2323 Natural Gift Normal Physical 0000 100100% 15
2828 Spikes Ground Status 0000 00——% 20
3232 Payback Dark Physical 05050 100100% 10
3636 Explosion Normal Physical 250250 100100% 5
4242 Iron Defense Steel Status 0000 00——% 15
4646 Gyro Ball Steel Physical 0000 100100% 5
5050 Double-Edge Normal Physical 120120 100100% 15
5656 Magnet Rise Electric Status 0000 00——% 10
6060 Zap Cannon Electric Special 120120 05050% 5
6464 Heavy Slam Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Forretress
  • Italic indicates a move that gets STAB only when used by an evolution of Forretress
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM09  TM09 Venoshock Poison Special 06565 100}}100% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Forretress
  • Italic indicates a move that gets STAB only when used by an evolution of Forretress
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
  Counter Fighting Physical 100% 20
      
     
Double-Edge Normal Physical 120 100% 15
    Endure Normal Status —% 10
     Flail Normal Physical 100% 15
      
 
Pin Missile Bug Physical 25 95% 20
  Power Trick Psychic Status —% 10
  Revenge Fighting Physical 60 100% 10
    Sand Tomb Ground Physical 35 85% 15
   Stealth Rock Rock Status —% 20
    Swift Normal Special 60 —% 20
     Toxic Spikes Poison Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Forretress in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Forretress in that game.
  • Bold indicates a move that gets STAB when used by Forretress
  • Italic indicates a move that gets STAB only when used by an evolution of Forretress
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Block Normal Status —% 5
S M US UM Bug Bite Bug Physical 60 100% 20
S M US UM Drill Run Ground Physical 80 95% 10
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Gravity Psychic Status —% 5
S M US UM Iron Defense Steel Status —% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Magnet Rise Electric Status —% 10
S M US UM Pain Split Normal Status —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Telekinesis Psychic Status —% 15
  • A black or white abbreviation in a colored box indicates that Forretress can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Forretress cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Forretress
  • Italic indicates a move that gets STAB only when used by an evolution of Forretress
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Forretress
  • Italic indicates a move that gets STAB only when used by an evolution of Forretress
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Dig Ground Physical 08080 100}}100% 10
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Refresh Normal Status 0000 00—}}—% 20
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Rollout Rock Physical 03030 090}}90% 20
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI String Shot Bug Status 0000 095}}95% 40
II III IV V VI Struggle Bug Bug Special 05050 100}}100% 20
II III IV V VI Sweet Scent Normal Status 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Forretress
  • Italic indicates a move that gets STAB only when used by an evolution of Forretress
  • Click on the generation numbers at the top to see transfer-only moves for other generations