Feebas (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Splash Normal Status 0000 00——% 40
1515 Tackle Normal Physical 05050 100100% 35
3030 Flail Normal Physical 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Feebas
  • Italic indicates a move that gets STAB only when used by an evolution of Feebas
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Feebas
  • Italic indicates a move that gets STAB only when used by an evolution of Feebas
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
   
Brine Water Special 65 100% 10
   Captivate Normal Status 100% 20
   Confuse Ray Ghost Status 100% 10
      
     
Dragon Pulse Dragon Special 90 100% 10
     DragonBreath Dragon Special 60 100% 20
       Haze Ice Status —% 30
     Hypnosis Psychic Status 60% 20
    Iron Tail* Steel Physical 100 75% 15
  Mirror Coat Psychic Special 100% 20
      
      
Mist Ice Status —% 30
      
 
Mud Sport Ground Status —% 15
   Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Feebas in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Feebas in that game.
  • Bold indicates a move that gets STAB when used by Feebas
  • Italic indicates a move that gets STAB only when used by an evolution of Feebas
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Feebas can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Feebas cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Feebas
  • Italic indicates a move that gets STAB only when used by an evolution of Feebas
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Captivate Normal Status 100% 20
Sparkling Sea Mirror Coat Psychic Special 100% 20
  • A superscript level indicates that Feebas can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Feebas
  • Italic indicates a move that gets STAB only when used by an evolution of Feebas
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Feebas
  • Italic indicates a move that gets STAB only when used by an evolution of Feebas
  • Click on the generation numbers at the top to see transfer-only moves for other generations