Exeggcute (Pokémon)/Generation V learnset

← Exeggcute Exeggcute

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Barrage Normal Physical 01515 085}}85% 20
0011 0011 Uproar Normal Special 09090 100}}100% 10
0011 0011 Hypnosis Psychic Status 0000 060}}60% 20
0077 0077 Reflect Psychic Status 0000 00—}}—% 20
01111 01111 Leech Seed Grass Status 0000 090}}90% 10
01717 01717 Bullet Seed Grass Physical 02525 100}}100% 30
01919 01919 Stun Spore Grass Status 0000 075}}75% 30
02121 02121 PoisonPowder Poison Status 0000 075}}75% 35
02323 02323 Sleep Powder Grass Status 0000 075}}75% 15
02727 02727 Confusion Psychic Special 05050 100}}100% 25
03333 03333 Worry Seed Grass Status 0000 100}}100% 10
03737 03737 Natural Gift Normal Physical 0000 100}}100% 15
04343 04343 SolarBeam Grass Special 120120 100}}100% 10
N/AN/A 04747 Extrasensory Psychic Special 08080 100}}100% 30
05353 05353 Bestow Normal Status 0000 00—}}—% 15
04747 N/AN/A Psychic Psychic Special 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Exeggcute
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggcute
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Exeggcute
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggcute
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
   AncientPower Rock Special 60 100% 5
  Block Normal Status —% 5
      Curse Ghost Status —% 10
      
      
      
    
Giga Drain Grass Special 75 100% 10
      
      
   
Ingrain Grass Status —% 20
      
      
Leaf Storm Grass Special 140 90% 5
     Lucky Chant Normal Status —% 30
   Moonlight Normal Status —% 5
      
    
Natural Gift Normal Physical 100% 15
      Nature Power Normal Status —% 20
  Power Swap* Psychic Status —% 10
   Skill Swap Psychic Status —% 10
      
      
      
 
Synthesis Grass Status —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Exeggcute in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Exeggcute in that game.
  • Bold indicates a move that gets STAB when used by Exeggcute
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggcute
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Exeggcute can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Exeggcute cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Exeggcute
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggcute
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Giga Drain Grass Special 75 100% 10
Pleasant Forest Synthesis Grass Status —% 5
  • A superscript level indicates that Exeggcute can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Exeggcute
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggcute
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Selfdestruct Normal Physical 200200 100}}100% 5
III IV Sweet Scent Normal Status 0000 100}}100% 20
III IV Wish Normal Status 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Exeggcute
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggcute
  • Click on the generation numbers at the top to see transfer-only moves for other generations