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Energy card (TCG)

(Redirected from Energy (TCG))

Energy cards (Japanese: エネルギー Energy) are the cards that power Pokémon attacks in the Pokémon Trading Card Game. Under normal circumstances, a Pokémon cannot attack without the required Energy attached to it and a player can only attach 1 Energy card to 1 of their Pokémon per turn. There are currently 2 different classes of Energy cards: basic and Special.

Basic Energy cards

Basic Energy cards (Japanese: 基本エネルギー Basic Energy) are defined as the 9 Energy cards that share their printed type with a Pokémon. They are the only cards that players are permitted to have more than 4 copies of in their decks (aside from Arceus, which has its own Special Rule). Under normal circumstances, basic Energy cards provide 1 of their printed type of Energy. Any type of Energy can be used for Colorless Energy; there are no basic Energy cards that provide only 1 Colorless Energy.

Card name Provides
Grass Energy Grass or Colorless
Fire Energy Fire or Colorless
Water Energy Water or Colorless
Lightning Energy Lightning or Colorless
Psychic Energy Psychic or Colorless
Fighting Energy Fighting or Colorless
Darkness Energy Darkness or Colorless
Metal Energy Metal or Colorless
Fairy Energy Fairy or Colorless

From the Base Set through to the EX Power Keepers expansion, the TCG featured 6 basic Energy: Grass, Fire, Water, Lightning, Psychic, and Fighting. Darkness and Metal Energy were initially only Special Energy cards until the release of the Diamond & Pearl expansion, some six and a half years after the debut of their types in the Neo Genesis expansion. Fairy Energy cards began to be featured starting with the XY expansion following its debut in Generation VI, but were no longer included from the Sword & Shield expansion following the cessation of Fairy-type Pokémon in the TCG.

Special Energy cards

Special Energy cards (Japanese: 特殊エネルギー Special Energy) are cards that provide more than 1 Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they are attached to, add damage to their attacks, or may even provide several different types of Energy at once. Unlike basic Energy cards, no more than 4 can be included in a deck.

List

Card name Provides Debut expansion
Double Colorless Energy ColorlessColorless Base Set
Full Heal Energy Colorless Team Rocket
Potion Energy Colorless Team Rocket
Rainbow Energy Any Team Rocket
Darkness Energy Darkness Neo Genesis
Metal Energy Metal Neo Genesis
Recycle Energy Colorless Neo Genesis
Miracle Energy AnyAny Neo Destiny
Boost Energy ColorlessColorlessColorless Aquapolis
Crystal Energy Colorless or Any Aquapolis
Warp Energy Colorless Aquapolis
Bounce Energy ColorlessColorless Skyridge
Cyclone Energy Colorless Skyridge
Retro Energy Colorless Skyridge
Multi Energy Colorless or Any EX Sandstorm
Double Rainbow Energy AnyAny EX Team Magma vs Team Aqua
Aqua Energy WaterWater, WaterDarkness, or DarknessDarkness EX Team Magma vs Team Aqua
Magma Energy FightingFighting, FightingDarkness, or DarknessDarkness EX Team Magma vs Team Aqua
Dark Metal Energy Darkness or Metal EX Team Rocket Returns
R Energy DarknessDarkness EX Team Rocket Returns
Heal Energy Colorless EX Deoxys
Scramble Energy Colorless or AnyAnyAny EX Deoxys
Holon Energy GL Colorless EX Delta Species
Holon Energy FF Colorless EX Delta Species
Holon Energy WP Colorless EX Delta Species
React Energy Colorless EX Legend Maker
δ Rainbow Energy Colorless or Any EX Holon Phantoms
Call Energy Colorless Majestic Dawn
Health Energy Colorless Majestic Dawn
Recover Energy Colorless Majestic Dawn
SP Energy Colorless or Any Rising Rivals
Upper Energy Colorless or ColorlessColorless Rising Rivals
Rescue Energy Colorless Triumphant
Prism Energy Colorless or Any Next Destinies
Blend Energy GrassFirePsychicDarkness Colorless, Grass, Fire, Psychic, or Darkness Dragons Exalted
Blend Energy WaterLightningFightingMetal Colorless, Water, Lightning, Fighting, or Metal Dragons Exalted
Plasma Energy Colorless Plasma Storm
Herbal Energy Grass Furious Fists
Strong Energy Fighting Furious Fists
Mystery Energy Psychic Phantom Forces
Shield Energy Metal Primal Clash
Wonder Energy Fairy Primal Clash
Double Aqua Energy WaterWater Double Crisis
Double Magma Energy FightingFighting Double Crisis
Double Dragon Energy AnyAny Roaring Skies
Flash Energy Lightning Ancient Origins
Dangerous Energy Darkness Ancient Origins
Burning Energy Fire BREAKthrough
Splash Energy Water BREAKpoint
Counter Energy Colorless or AnyAny Crimson Invasion
Super Boost Energy Prism Star Colorless, Any, or AnyAnyAnyAny Ultra Prism
Unit Energy GrassFireWater Colorless, Grass, Fire, or Water Ultra Prism
Unit Energy LightningPsychicMetal Colorless, Lightning, Psychic, or Metal Ultra Prism
Unit Energy FightingDarknessFairy Colorless, Fighting, Darkness, or Fairy Forbidden Light
Beast Energy Prism Star Colorless or Any Forbidden Light
Memory Energy Colorless Lost Thunder
Triple Acceleration Energy ColorlessColorlessColorless Unbroken Bonds
Weakness Guard Energy Colorless Unified Minds
Draw Energy Colorless Cosmic Eclipse
Aurora Energy Any Sword & Shield
Capture Energy Colorless Rebel Clash
Horror Psychic Energy Psychic Rebel Clash
Speed Lightning Energy Lightning Rebel Clash
Twin Energy Colorless or ColorlessColorless Rebel Clash
Heat Fire Energy Fire Darkness Ablaze
Hiding Darkness Energy Darkness Darkness Ablaze
Powerful Colorless Energy Colorless Darkness Ablaze
Aroma Grass Energy Grass Legendary Heartbeat
Stone Fighting Energy Fighting Legendary Heartbeat


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.