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Electrike (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Electrike
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Thunder Wave
Electric
Status
0000
—
090
90%
20
04
4
Leer
Normal
Status
0000
—
100
100%
30
07
7
Howl
Normal
Status
0000
—
00—
—%
40
10
10
Quick Attack
Normal
Physical
040
40
100
100%
30
13
13
Spark
Electric
Physical
065
65
100
100%
20
16
16
Odor Sleuth
Normal
Status
0000
—
00—
—%
40
19
19
Thunder Fang
Electric
Physical
065
65
095
95%
15
24
24
Bite
Dark
Physical
060
60
100
100%
25
29
29
Discharge
Electric
Special
080
80
100
100%
15
34
34
Roar
Normal
Status
0000
—
00—
—%
20
39
39
Wild Charge
Electric
Physical
090
90
100
100%
15
44
44
Charge
Electric
Status
0000
—
00—
—%
20
49
49
Thunder
Electric
Special
110
110
070
70%
10
Bold
indicates a move that gets
STAB
when used by Electrike
Italic
indicates a move that gets STAB only when used by an evolution of Electrike
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM72
TM72
Volt Switch
Electric
Special
070
70
100}}
100%
20
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Electrike
Italic
indicates a move that gets STAB only when used by an evolution of Electrike
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Crunch
Dark
Physical
80
100%
15
Curse
Ghost
Status
—
—%
10
Discharge
Electric
Special
80
100%
15
Eerie Impulse
*
Electric
Status
—
100%
15
Electro Ball
Electric
Special
—
100%
10
Fire Fang
Fire
Physical
65
95%
15
Flame Burst
Fire
Special
70
100%
15
Headbutt
Normal
Physical
70
100%
15
Ice Fang
Ice
Physical
65
95%
15
Shock Wave
Electric
Special
60
—%
20
Swift
Normal
Special
60
—%
20
Switcheroo
Dark
Status
—
100%
10
Thunder Fang
Electric
Physical
65
95%
15
Uproar
Normal
Special
90
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Electrike in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Electrike in that game.
Bold
indicates a move that gets
STAB
when used by Electrike
Italic
indicates a move that gets STAB only when used by an evolution of Electrike
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
A black or white abbreviation in a colored box indicates that Electrike can be tutored the move in that game
A colored abbreviation in a white box indicates that Electrike cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Electrike
Italic
indicates a move that gets STAB only when used by an evolution of Electrike
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Electrike
Italic
indicates a move that gets STAB only when used by an evolution of Electrike
Click on the generation numbers at the top to see transfer-only moves for other generations