Duskull (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leer Normal Status 0000 100100% 30
011 Night Shade Ghost Special 0000 100100% 15
066 Disable Normal Status 0000 100100% 20
099 Foresight Normal Status 0000 00——% 40
1414 Astonish Ghost Physical 03030 100100% 15
1717 Confuse Ray Ghost Status 0000 100100% 10
2222 Shadow Sneak Ghost Physical 04040 100100% 30
2525 Pursuit Dark Physical 04040 100100% 20
3030 Curse Ghost Status 0000 00——% 10
3333 Will-O-Wisp Fire Status 0000 07575% 15
3838 Hex Ghost Special 05050 100100% 10
4141 Mean Look Normal Status 0000 00——% 5
4646 Payback Dark Physical 05050 100100% 10
4949 Future Sight Psychic Special 100100 100100% 10
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
     Dark Pulse Dark Special 80 100% 15
      
  
Destiny Bond Ghost Status —% 5
    Faint Attack Dark Physical 60 —% 20
      Grudge Ghost Status —% 5
      Imprison Psychic Status —% 10
      
 
Memento Dark Status 100% 10
      
 
Ominous Wind Ghost Special 60 100% 5
       Pain Split Normal Status —% 20
    Skill Swap Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Duskull in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Duskull in that game.
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
  • A black abbreviation in a colored box indicates that Duskull can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Duskull cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Trick Psychic Status 100% 10
Spooky Manor Pain Split Normal Status —% 20
  • A superscript level indicates that Duskull can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Helping Hand Normal Status 0000 00—}}—% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Sucker Punch Dark Physical 08080 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • Click on the generation numbers at the top to see transfer-only moves for other generations