Duosion (Pokémon)/Generation V learnset

← Duosion Duosion

By leveling up

Generation V
Other generations:
VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Psywave Psychic Special 0000 08080% 15
011 Reflect Psychic Status 0000 00——% 20
011 Rollout Rock Physical 03030 09090% 20
011 Snatch Dark Status 0000 00——% 10
033 Reflect Psychic Status 0000 00——% 20
077 Rollout Rock Physical 03030 09090% 20
1010 Snatch Dark Status 0000 00——% 10
1414 Hidden Power Normal Special 0000 100100% 15
1616 Light Screen Psychic Status 0000 00——% 30
1919 Charm Normal Status 0000 100100% 20
2424 Recover Normal Status 0000 00——% 10
2525 Psyshock Psychic Special 08080 100100% 10
2828 Endeavor Normal Physical 0000 100100% 5
3131 Future Sight Psychic Special 100100 100100% 10
3434 Pain Split Normal Status 0000 00——% 20
3939 Psychic Psychic Special 09090 100100% 10
4343 Skill Swap Psychic Status 0000 00——% 10
5050 Heal Block Psychic Status 0000 100100% 15
5353 Wonder Room Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion

By breeding

Generation V
Other generations:
VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
   Acid Armor Poison Status —% 40
      
      
Astonish Ghost Physical 30 100% 15
      
     
Confuse Ray Ghost Status 100% 10
      Imprison Psychic Status —% 10
      
      
  
Night Shade Ghost Special 100% 15
      
      
      
      
      
 
Secret Power Normal Physical 70 100% 20
   Trick Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Duosion in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Duosion in that game.
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion

By tutoring

Generation V
Other generations:
VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Duosion can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Duosion cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion

By a prior evolution

Generation V
Other generations:
VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see moves from other generations

Dream World moves

Generation V
Other generations:
VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Imprison Psychic Status —% 10
Spooky Manor Trick Psychic Status 100% 10
  • A superscript level indicates that Duosion can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion