Duosion (Pokémon)/Generation VII learnset

← Duosion Duosion

By leveling up

Generation VII
Other generations:
V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psywave Psychic Special 0000 100100% 15
011 Reflect Psychic Status 0000 00——% 20
011 Rollout Rock Physical 03030 09090% 20
011 Snatch Dark Status 0000 00——% 10
033 Reflect Psychic Status 0000 00——% 20
077 Rollout Rock Physical 03030 09090% 20
1010 Snatch Dark Status 0000 00——% 10
1414 Hidden Power Normal Special 06060 100100% 15
1616 Light Screen Psychic Status 0000 00——% 30
1919 Charm Fairy Status 0000 100100% 20
2424 Recover Normal Status 0000 00——% 10
2525 Psyshock Psychic Special 08080 100100% 10
2828 Endeavor Normal Physical 0000 100100% 5
3131 Future Sight Psychic Special 120120 100100% 10
3434 Pain Split Normal Status 0000 00——% 20
3939 Psychic Psychic Special 09090 100100% 10
4343 Skill Swap Psychic Status 0000 00——% 10
5050 Heal Block Psychic Status 0000 100100% 15
5353 Wonder Room Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
     Acid Armor Poison Status —% 20
      
      
      
 
Astonish Ghost Physical 30 100% 15
      
      
   
Confuse Ray Ghost Status 100% 10
  Helping Hand Normal Status —% 20
      Imprison Psychic Status —% 10
      
      
  
Night Shade Ghost Special 100% 15
      
      
      
      
      
      
      
   
Secret Power Normal Physical 70 100% 20
     Trick Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Duosion in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Duosion in that game.
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Ally Switch Psychic Status —% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Gravity Psychic Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Iron Defense Steel Status —% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Duosion can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Duosion cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Generation VII
Other generations:
V - VI - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanSM Night Shade Ghost Special 100% 15
  • A superscript level indicates that Duosion can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Flash Normal Status 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Duosion
  • Italic indicates a move that gets STAB only when used by an evolution of Duosion
  • Click on the generation numbers at the top to see transfer-only moves for other generations