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Duosion (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Duosion
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Psywave
Psychic
Special
0000
—
100
100%
15
01
1
Reflect
Psychic
Status
0000
—
00—
—%
20
01
1
Rollout
Rock
Physical
030
30
090
90%
20
01
1
Snatch
Dark
Status
0000
—
00—
—%
10
03
3
Reflect
Psychic
Status
0000
—
00—
—%
20
07
7
Rollout
Rock
Physical
030
30
090
90%
20
10
10
Snatch
Dark
Status
0000
—
00—
—%
10
14
14
Hidden Power
Normal
Special
060
60
100
100%
15
16
16
Light Screen
Psychic
Status
0000
—
00—
—%
30
19
19
Charm
Fairy
Status
0000
—
100
100%
20
24
24
Recover
Normal
Status
0000
—
00—
—%
10
25
25
Psyshock
Psychic
Special
080
80
100
100%
10
28
28
Endeavor
Normal
Physical
0000
—
100
100%
5
31
31
Future Sight
Psychic
Special
120
120
100
100%
10
34
34
Pain Split
Normal
Status
0000
—
00—
—%
20
39
39
Psychic
Psychic
Special
090
90
100
100%
10
43
43
Skill Swap
Psychic
Status
0000
—
00—
—%
10
50
50
Heal Block
Psychic
Status
0000
—
100
100%
15
53
53
Wonder Room
Psychic
Status
0000
—
00—
—%
10
Bold
indicates a move that gets
STAB
when used by Duosion
Italic
indicates a move that gets STAB only when used by an evolution of Duosion
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Duosion
Italic
indicates a move that gets STAB only when used by an evolution of Duosion
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Acid Armor
Poison
Status
—
—%
20
Astonish
Ghost
Physical
30
100%
15
Confuse Ray
Ghost
Status
—
100%
10
Helping Hand
Normal
Status
—
—%
20
Imprison
Psychic
Status
—
—%
10
Night Shade
Ghost
Special
—
100%
15
Secret Power
‡
Normal
Physical
70
100%
20
Trick
Psychic
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Duosion in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Duosion in that game.
Bold
indicates a move that gets
STAB
when used by Duosion
Italic
indicates a move that gets STAB only when used by an evolution of Duosion
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Duosion can be tutored the move in that game
A colored abbreviation in a white box indicates that Duosion cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Duosion
Italic
indicates a move that gets STAB only when used by an evolution of Duosion
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Duosion
Italic
indicates a move that gets STAB only when used by an evolution of Duosion
Click on the generation numbers at the top to see moves from other generations
Special moves
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Island Scan
S
M
Night Shade
Ghost
Special
—
100%
15
A superscript level indicates that Duosion can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Duosion
Italic
indicates a move that gets STAB only when used by an evolution of Duosion
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Duosion
Italic
indicates a move that gets STAB only when used by an evolution of Duosion
Click on the generation numbers at the top to see transfer-only moves for other generations