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Drifloon (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Drifloon
By
leveling up
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Constrict
Normal
Physical
010
10
100
100%
35
Tough
3
♥♥♥
0
01
1
Minimize
Normal
Status
0000
—
00—
—%
10
Cute
1
♥
0
04
4
Astonish
Ghost
Physical
030
30
100
100%
15
Cute
2
♥♥
3
♥♥♥
08
8
Gust
Flying
Special
040
40
100
100%
35
Clever
2
♥♥
3
♥♥♥
13
13
Focus Energy
Normal
Status
0000
—
00—
—%
30
Cool
1
♥
0
16
16
Payback
Dark
Physical
050
50
100
100%
10
Tough
2
♥♥
0
20
20
Ominous Wind
Ghost
Special
060
60
100
100%
5
Beautiful
1
♥
0
25
25
Stockpile
Normal
Status
0000
—
00—
—%
20
Tough
1
♥
0
27
27
Hex
Ghost
Special
065
65
100
100%
10
Clever
2
♥♥
1
♥
32
32
Swallow
Normal
Status
0000
—
00—
—%
10
Tough
2
♥♥
0
32
32
Spit Up
Normal
Special
0000
—
100
100%
10
Tough
1
♥
0
36
36
Shadow Ball
Ghost
Special
080
80
100
100%
15
Clever
4
♥♥♥♥
0
40
40
Amnesia
Psychic
Status
0000
—
00—
—%
20
Cute
1
♥
0
44
44
Baton Pass
Normal
Status
0000
—
00—
—%
40
Cute
1
♥
0
50
50
Explosion
Normal
Physical
250
250
100
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Drifloon
Italic
indicates a move that gets STAB only when used by an evolution of Drifloon
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
Beautiful
3
♥♥♥
0
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
Cool
1
♥
0
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
Cool
1
♥
0
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Drifloon
Italic
indicates a move that gets STAB only when used by an evolution of Drifloon
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Body Slam
Normal
Physical
85
100%
15
Tough
1
♥
4
♥♥♥♥
Clear Smog
Poison
Special
50
—%
15
Beautiful
2
♥♥
0
Defog
‡
Flying
Status
—
—%
15
Cool
2
♥♥
0
Destiny Bond
Ghost
Status
—
—%
5
Clever
8
♥♥♥♥♥♥♥♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Haze
Ice
Status
—
—%
30
Beautiful
3
♥♥♥
0
Hypnosis
Psychic
Status
—
60%
20
Clever
1
♥
3
♥♥♥
Memento
Dark
Status
—
100%
10
Tough
8
♥♥♥♥♥♥♥♥
0
Tailwind
‡
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
Weather Ball
Normal
Special
50
100%
10
Beautiful
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Drifloon in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Drifloon in that game.
Bold
indicates a move that gets
STAB
when used by Drifloon
Italic
indicates a move that gets STAB only when used by an evolution of Drifloon
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bind
Normal
Physical
15
85%
20
Tough
3
♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Pain Split
Normal
Status
—
—%
20
Clever
1
♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Drifloon can be tutored the move in that game
A colored abbreviation in a white box indicates that Drifloon cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Drifloon
Italic
indicates a move that gets STAB only when used by an evolution of Drifloon
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
IV
V
Air Cutter
Flying
Special
060
60
095}}
95%
25
Cool
4
♥♥♥♥
0
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
IV
V
Rollout
Rock
Physical
030
30
090}}
90%
20
Cute
3
♥♥♥
0
IV
V
Silver Wind
Bug
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
IV
V
Sucker Punch
Dark
Physical
080
80
100}}
100%
5
Clever
3
♥♥♥
0
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
IV
V
Telekinesis
Psychic
Status
0000
—
00—}}
—%
15
Clever
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Drifloon
Italic
indicates a move that gets STAB only when used by an evolution of Drifloon
Click on the generation numbers at the top to see transfer-only moves for other generations