Drifblim (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Constrict Normal Physical 01010 100}}100% 35
0011 0011 Minimize Normal Status 0000 00—}}—% 20
0011 0011 Astonish Ghost Physical 03030 100}}100% 15
0011 0011 Gust Flying Special 04040 100}}100% 35
0066 0044 Astonish Ghost Physical 03030 100}}100% 15
01111 0088 Gust Flying Special 04040 100}}100% 35
01414 01313 Focus Energy Normal Status 0000 00—}}—% 30
01717 01616 Payback Dark Physical 05050 100}}100% 10
03737 02020 Ominous Wind Ghost Special 06060 100}}100% 5
02727 02525 Stockpile Normal Status 0000 00—}}—% 20
02222 02727 Hex Ghost Special 05050 100}}100% 10
03232 03434 Swallow Normal Status 0000 00—}}—% 10
03232 03434 Spit Up Normal Special 0000 100}}100% 10
05151 04040 Shadow Ball Ghost Special 08080 100}}100% 15
N/AN/A 04646 Amnesia Psychic Status 0000 00—}}—% 20
04444 05252 Baton Pass Normal Status 0000 00—}}—% 40
05656 06060 Explosion Normal Physical 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
 
Body Slam Normal Physical 85 100% 15
   Clear Smog Poison Special 50 —% 15
   Defog Flying Status —% 15
      
  
Destiny Bond Ghost Status —% 5
      
 
Disable Normal Status 100% 20
     Haze Ice Status —% 30
       Hypnosis Psychic Status 60% 20
      
 
Memento Dark Status 100% 10
  Weather Ball Normal Special 50 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Drifblim in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Drifblim in that game.
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Trick Psychic Status 100% 10
  • A black abbreviation in a colored box indicates that Drifblim can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Drifblim cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Skill SwapBW Psychic Status —% 10
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Air Cutter Flying Special 05555 095}}95% 25
IV Captivate Normal Status 0000 100}}100% 20
IV Endure Normal Status 0000 00—}}—% 10
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Rollout Rock Physical 03030 090}}90% 20
IV Secret Power Normal Physical 07070 100}}100% 20
IV Shock Wave Electric Special 06060 00—}}—% 20
IV Silver Wind Bug Special 06060 100}}100% 5
IV Sucker Punch Dark Physical 08080 100}}100% 5
IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see transfer-only moves for other generations