Drifblim (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Phantom Force Ghost Physical 09090 100100% 10
011 Constrict Normal Physical 01010 100100% 35
011 Minimize Normal Status 0000 00——% 10
011 Astonish Ghost Physical 03030 100100% 15
011 Gust Flying Special 04040 100100% 35
044 Astonish Ghost Physical 03030 100100% 15
088 Gust Flying Special 04040 100100% 35
1313 Focus Energy Normal Status 0000 00——% 30
1616 Payback Dark Physical 05050 100100% 10
2020 Ominous Wind Ghost Special 06060 100100% 5
2525 Stockpile Normal Status 0000 00——% 20
2727 Hex Ghost Special 06565 100100% 10
3434 Swallow Normal Status 0000 00——% 10
3434 Spit Up Normal Special 0000 100100% 10
4040 Shadow Ball Ghost Special 08080 100100% 15
4646 Amnesia Psychic Status 0000 00——% 20
5252 Baton Pass Normal Status 0000 00——% 40
6060 Explosion Normal Physical 250250 100100% 5
6565 Phantom Force Ghost Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM76  TM76 Fly Flying Physical 09090 095}}95% 15
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Body Slam Normal Physical 85 100% 15
     Clear Smog Poison Special 50 —% 15
   Defog Flying Status —% 15
      
    
Destiny Bond Ghost Status —% 5
      
   
Disable Normal Status 100% 20
     Haze Ice Status —% 30
      
   
Hypnosis Psychic Status 60% 20
      
   
Memento Dark Status 100% 10
    Tailwind Flying Status —% 15
  Weather Ball Normal Special 50 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Drifblim in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Drifblim in that game.
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bind Normal Physical 15 85% 20
S M US UM Defog Flying Status —% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Recycle Normal Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Tailwind Flying Status —% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
  • A black or white abbreviation in a colored box indicates that Drifblim can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Drifblim cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Air Cutter Flying Special 06060 095}}95% 25
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Cut Normal Physical 05050 095}}95% 30
IV V VI Endure Normal Status 0000 00—}}—% 10
IV V VI Flash Normal Status 0000 100}}100% 20
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Rollout Rock Physical 03030 090}}90% 20
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Silver Wind Bug Special 06060 100}}100% 5
IV V VI Sucker Punch Dark Physical 07070 100}}100% 5
IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim
  • Click on the generation numbers at the top to see transfer-only moves for other generations