Disable (move)

(Redirected from Disable)
Disable
かなしばり Temporary Binding
Disable IX.png
Disable IX 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Normal-type move introduced in Generation I.

Effect

  This move effect may be in need of research.
Reason:
  • How does Disable interact with Thrash, Outrage, and Petal Dance?
  • From gen 2 onwards, can it disable a move that currently has no PP?
    You can discuss this on the talk page.

Disable temporarily prevents the target from using a specific move.

The affected Pokémon will use Struggle if it has no other usable moves with PP remaining besides the disabled move. For instance, it will use Struggle if it is forced to use a single move because of Encore or choice items but that move is disabled.

The affected Pokémon can still use the disabled move as a result of Sleep Talk, Metronome, or Mirror Move. An ally Pokémon's Assist can also call the disabled move.

Disable fails if one of the target's moves is already disabled. Disable does not affect Pokémon under the protection of Aroma Veil.

Disable's effect ends after a number of turns that varies by generation, or when the Pokémon is switched out, faints, or the battle ends.

Gen I Gen II Gen III Gen IV Gen V–IX
Accuracy 55% 80% 100%
Duration (turns) 0–7 2–8 2–5 4–7 4
Reflected by Magic Coat

In Generation I and II, the turns are only counted if the affected Pokémon attempts to use a move. Turns spent flinching, fast asleep, frozen solid, recharging, or bound will not count towards the Disable duration length. From Generation III onwards, all turns are counted regardless of attempting to use a move or not.

Disable's effect cannot be transferred via Baton Pass.

Generation I

The disabled move is randomly selected among the target's moves whose current PP is greater than 0. Disable fails if the target has no PP for any of its moves.

While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

In Pokémon Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.

Generation II onwards

Disable now disables the last move that the target used. It fails if the target has not used a move yet, or if the last move it used was Struggle.

If powered up by a Normalium Z into Z-Disable, all of the user's lowered stats are reset.

If the last move the target used was a Max Move, Disable will fail.

Description

Games Description
Stad A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Stad2 A move that disables one of the target's moves. That move can't be used until it wears off.
GSC Disables the foe's most recent move.
RSE Psychically disables one of the foe's moves.
ColoXD Psychically disables one of the target's moves.
FRLG For a few turns, it prevents the foe from using the move it last used.
DPPtHGSSPBR For several turns, this move prevents the foe from using the move it last used.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSP
For four turns, this move prevents the target from using the move it last used.
SV For four turns, the target will be unable to use whichever move it last used.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0037     Field Field 4 4 4
0037  
Vulpix
Alolan Form
  Field Field 4 4 4
0038     Field Field 1 1 Rem.
0038  
Ninetales
Alolan Form
 
 
Field Field 1 1 Rem.
0039    
 
Fairy Fairy 14 14 14 13 13 13XY
15ORAS
14 16 1 1 1
0040    
 
Fairy Fairy 1 1 1 1 1 1 1 1 1 1
0048    
 
Bug Bug 1 1 1 1 1 1 1 4 1 1
0049    
 
Bug Bug 1 1 1 1 1 1 1 1, 4 1 1
0054     Water 1 Field 31 10 10 14 14BW
11B2W2
11XY
22ORAS
19 23 15 15 15
0055     Water 1 Field 1, 31 1, 10 1, 10 14 14BW
11B2W2
11XY
22ORAS
19 23 15 15 15
0064     Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18 1, 6 1 1
0065     Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18 1, 6 1 1
0079    
 
Monster Water 1 18 29 29RSE
24FRLG
20 19 19 19 24 15 15 15
0079  
Slowpoke
Galarian Form
  Monster Water 1 15 15
0080    
 
Monster Water 1 1, 18 29 29RSE
24FRLG
20 19 19 19 24 15 15 15
0080  
Slowbro
Galarian Form
 
 
Monster Water 1 15 15
0088     Amorphous Amorphous 1 10 8 12 12 12 12 18 12 12
0088  
Grimer
Alolan Form
 
 
Amorphous Amorphous 12 18 12
0089     Amorphous Amorphous 1 37 8 12 12 12 12 18 12 12
0089  
Muk
Alolan Form
 
 
Amorphous Amorphous 12 18 12
0094    
 
Amorphous Amorphous 1
0096     Human-Like Human-Like 12 10 10RSE
7FRLG
7 5 5 5 4 5 5
0097     Human-Like Human-Like 1, 12 1, 10 1, 10RSE
1, 7FRLG
1, 7 1, 5 1, 5 1, 5 1, 4 1, 5 1
0108     Monster Monster 15 31 34 25 25 25 25 20 24 24
0117     Water 1 Dragon 1
0150     No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 1 1 1 1 1
0174    
 
No Eggs Discovered No Eggs Discovered 16 16 16
0199    
 
Monster Water 1 29 29RSE
24FRLG
20 19 19 19 15 15 15
0199  
Slowking
Galarian Form
 
 
Monster Water 1 15 15
0222  
Corsola
Galarian Form
  Water 1 Water 3 10
0302    
 
Human-Like Human-Like 15 15 15
0335     Field Field Rem.
0352     Field Field 16
0355     Amorphous Amorphous 5 6 6 6 6 4 4 4
0356     Amorphous Amorphous 1, 5 1, 6 1, 6 1, 6 1, 6 1 1 1
0463     Monster Monster 25 25 25 25 24 24
0477     Amorphous Amorphous 1, 6 1, 6 1, 6 1, 6 1 1 1
0491     No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1
0562     Mineral Amorphous 5 5 5 12
0562  
Yamask
Galarian Form
 
 
Mineral Amorphous 12
0563     Mineral Amorphous 1, 5 1, 5 1, 5 12
0717    
 
No Eggs Discovered No Eggs Discovered 35 35 15
0758    
 
Monster Dragon 1 1 1
0779    
 
Water 2 Water 2 20 20
0787    
 
No Eggs Discovered No Eggs Discovered 1 10
0864     Water 1 Water 3 1
0867    
 
Mineral Amorphous 12
0897     No Eggs Discovered No Eggs Discovered 60 60
0898  
Calyrex
Shadow Rider
 
 
No Eggs Discovered No Eggs Discovered 1 1
0946    
 
Grass Grass 29
0947    
 
Grass Grass 29
0985    
 
No Eggs Discovered No Eggs Discovered 1
1006    
 
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0023     Field Dragon
0029     Monster Field
0032     Monster Field
0037     Field Field
0037  
Vulpix
Alolan Form
  Field Field
0086     Water 1 Field
0092    
 
Amorphous Amorphous HGSS
0115     Monster Monster
0116     Water 1 Dragon
0167    
 
Bug Bug
0234     Field Field
0280    
 
Human-Like Amorphous
0327     Field Human-Like
0331     Grass Human-Like *
0335     Field Field
0351     Fairy Amorphous
0352     Field Field
0353     Amorphous Amorphous
0358     Amorphous Amorphous
0361     Fairy Mineral
0425    
 
Amorphous Amorphous
0433     Amorphous Amorphous
0442    
 
Amorphous Amorphous USUM
0562     Mineral Amorphous
0595    
 
Bug Bug
0605     Human-Like Human-Like
0682     Fairy Fairy
0686    
 
Water 1 Water 2
0708    
 
Grass Amorphous
0710  
Pumpkaboo
All forms
 
 
Amorphous Amorphous
0885    
 
Amorphous Dragon
0935     Human-Like Human-Like
0971     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0092    
 
Amorphous Amorphous Dream World - Spooky Manor
0234     Field Field Dream World - Pleasant Forest
0355     Amorphous Amorphous Dream World - Spooky Manor
0596    
 
Bug Bug Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0683     Fairy Fairy Shigeki Morimoto's Aromatisse
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers and Adventure Squad series, Disable inflicts paralysis on the enemy. From Pokémon Mystery Dungeon: Explorers of Sky, the move is affected by Magic Coat.

In Pokémon Mystery Dungeon: Gates to Infinity onwards, Disable seals the move that its target most recently used on the floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 9 - 100% - Front Enemy No
MDTDS - - 9 - 100% - Front Enemy No
BSL - - 9 - 100% - Front Enemy No
MDGtI - - 17 50 90% 98% Front Enemy No
SMD - - 17 40 90% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

Mewtwo uses Disable as its down special move. Rather than disabling a move, Disable stuns the opponent, leaving them vulnerable for a short period of time. The move only works if the opponent is making eye contact with Mewtwo. Also, the opponent has to be standing on the ground, or they take weak knockback instead.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Disable could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Disable could be seen as a move used by Boss Kadabra and Slowbro.

  Disable
Charge time 1.06 seconds
Range type Arc (wide)
Target Enemy
Additional effect No Attack

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDTDS Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
BSL てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない
MDGtI It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.
SMD It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.


In the anime

 
Psyduck
 
Golduck
 
Slowbro
 
Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
  Psyduck releases blue rings of energy from its body that make the opponent unable to move; or, Psyduck's eyes glow blue, making the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
  Gengar's eyes glow red and the opponent briefly becomes surrounded in a red aura, making the opponent unable to move.
A giant Gengar The Ancient Puzzle of Pokémopolis Japanese version only
Gengar could not legally learn Disable at the time
  Alakazam's eyes glow yellow and the opponent briefly becomes surrounded in a red aura, making the opponent unable to move; or, Alakazam throws its spoons in the air, then crosses them. The spoons glow red and release a red shock to the opponent, surrounding it and making it unable to move.
A giant Alakazam The Ancient Puzzle of Pokémopolis Japanese version only
Eusine's Alakazam For Ho-Oh the Bells Toll! None
  Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintegrated.
A wild Golduck Bye Bye Psyduck None
  Slowbro becomes surrounded by a light blue aura and the opponent starts to glow light blue, making it completely motionless and rendering it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
  Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None


In the manga

The Electric Tale of Pikachu


How I Became a Pokémon Card


  • In PW18, Slowpoke was revealed to have known Disable, but it was not shown using it.

Magical Pokémon Journey


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


Pokémon Gold & Silver: The Golden Boys


Pokémon Gotta Catch 'Em All


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 定身法 Dihngsānfaat *
石化功 Sehkfagūng *
定物法 Dihngmahtfaat *
Mandarin 定身法 Dìngshēnfǎ *
石化功 Shíhuàgōng *
  Czech Znehybnění
  Danish Neutralisere
  Dutch Ontwapen
  Finnish Estäminen (EP032-EP066)
Lamaus (AG128-AG129)
  French Entrave
  German Aussetzer
  Greek Αναστολέας
  Hindi Viklaang kar dena
  Italian Inibitore
  Korean 사슬묶기 Saseulmukgi
  Polish Zablokowanie*
Pętanie*
Portuguese   Brazil Desabilitar (anime)
Inabilitar (TCG, manga)
  Portugal Incapacitar (anime)
Debilitar
  Serbian Onemogućavanje
Spanish   Latin America Incapacitar (EP032)
Anulación (EP066-EP227)
Desarmar (AG128)
  Spain Anulación
  Swedish Avväpna*
Handikapp*
Avväpning*
Förlamning*
  Turkish Sakatlama
  Vietnamese Vô Hiệu Hóa


Variations of the move Disable
  DisableTormentTauntEmbargoHeal Block



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.