Deoxys (Pokémon)/Generation VII learnset

← Deoxys Deoxys

By leveling up

Normal Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
077 Night Shade Ghost Special 0000 100100% 15
1313 Teleport Psychic Status 0000 00——% 20
1919 Knock Off Dark Physical 06565 100100% 20
2525 Pursuit Dark Physical 04040 100100% 20
3131 Psychic Psychic Special 09090 100100% 10
3737 Snatch Dark Status 0000 00——% 10
4343 Psycho Shift Psychic Status 0000 100100% 10
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5555 Cosmic Power Psychic Status 0000 00——% 20
6161 Recover Normal Status 0000 00——% 10
6767 Psycho Boost Psychic Special 140140 09090% 5
7373 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Attack Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
077 Night Shade Ghost Special 0000 100100% 15
1313 Teleport Psychic Status 0000 00——% 20
1919 Taunt Dark Status 0000 100100% 20
2525 Pursuit Dark Physical 04040 100100% 20
3131 Psychic Psychic Special 09090 100100% 10
3737 Superpower Fighting Physical 120120 100100% 5
4343 Psycho Shift Psychic Status 0000 100100% 10
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5555 Cosmic Power Psychic Status 0000 00——% 20
6161 Zap Cannon Electric Special 120120 05050% 5
6767 Psycho Boost Psychic Special 140140 09090% 5
7373 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Defense Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
077 Night Shade Ghost Special 0000 100100% 15
1313 Teleport Psychic Status 0000 00——% 20
1919 Knock Off Dark Physical 06565 100100% 20
2525 Spikes Ground Status 0000 00——% 20
3131 Psychic Psychic Special 09090 100100% 10
3737 Snatch Dark Status 0000 00——% 10
4343 Psycho Shift Psychic Status 0000 100100% 10
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5555 Iron Defense Steel Status 0000 00——% 15
5555 Amnesia Psychic Status 0000 00——% 20
6161 Recover Normal Status 0000 00——% 10
6767 Psycho Boost Psychic Special 140140 09090% 5
7373 Counter Fighting Physical 0000 100100% 20
7373 Mirror Coat Psychic Special 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Speed Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
077 Night Shade Ghost Special 0000 100100% 15
1313 Double Team Normal Status 0000 00——% 15
1919 Knock Off Dark Physical 06565 100100% 20
2525 Pursuit Dark Physical 04040 100100% 20
3131 Psychic Psychic Special 09090 100100% 10
3737 Swift Normal Special 06060 00——% 20
4343 Psycho Shift Psychic Status 0000 100100% 10
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5555 Agility Psychic Status 0000 00——% 30
6161 Recover Normal Status 0000 00——% 10
6767 Psycho Boost Psychic Special 140140 09090% 5
7373 Extreme Speed Normal Physical 08080 100100% 5
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Deoxys in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Deoxys in that game.
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Normal Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bind Normal Physical 15 85% 20
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Attack Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bind Normal Physical 15 85% 20
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Defense Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bind Normal Physical 15 85% 20
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Iron Defense Steel Status —% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Speed Forme
Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bind Normal Physical 15 85% 20
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Normal Forme
Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Cut Normal Physical 05050 095}}95% 30
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Extreme Speed Normal Physical 08080 100}}100% 5
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Iron Defense Steel Status 0000 00—}}—% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Nasty Plot Dark Status 0000 00—}}—% 20
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Nightmare Ghost Status 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Swift Normal Special 06060 00—}}—% 20
III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Attack Forme
Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Counter Fighting Physical 0000 100}}100% 20
III IV V VI Cut Normal Physical 05050 095}}95% 30
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Meteor Mash Steel Physical 09090 090}}90% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Defense Forme
Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Cut Normal Physical 05050 095}}95% 30
III IV V VI Detect Fighting Status 0000 00—}}—% 5
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Speed Forme
Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Counter Fighting Physical 0000 100}}100% 20
III IV V VI Cut Normal Physical 05050 095}}95% 30
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Icy Wind Ice Special 05555 095}}95% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations