Conkeldurr (Pokémon)/Generation VII learnset

← Conkeldurr Conkeldurr

By leveling up

Generation VII
Other generations:
V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
011 Bide Normal Physical 0000 00——% 10
044 Focus Energy Normal Status 0000 00——% 30
088 Bide Normal Physical 0000 00——% 10
1212 Low Kick Fighting Physical 0000 100100% 20
1616 Rock Throw Rock Physical 05050 09090% 15
2020 Wake-Up Slap Fighting Physical 07070 100100% 10
2424 Chip Away Normal Physical 07070 100100% 20
2929 Bulk Up Fighting Status 0000 00——% 20
3333 Rock Slide Rock Physical 07575 09090% 10
3737 Dynamic Punch Fighting Physical 100100 05050% 5
4141 Scary Face Normal Status 0000 100100% 10
4545 Hammer Arm Fighting Physical 100100 09090% 10
4949 Stone Edge Rock Physical 100100 08080% 5
5353 Focus Punch Fighting Physical 150150 100100% 20
5757 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Conkeldurr
  • Italic indicates a move that gets STAB only when used by an evolution of Conkeldurr
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Conkeldurr
  • Italic indicates a move that gets STAB only when used by an evolution of Conkeldurr
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Comet Punch Normal Physical 18 85% 15
Counter Fighting Physical 100% 20
Detect Fighting Status —% 5
Drain Punch Fighting Physical 75 100% 10
Endure Normal Status —% 10
Force Palm Fighting Physical 60 100% 10
Foresight Normal Status —% 40
Mach Punch Fighting Physical 40 100% 30
Power-Up PunchUSUM Fighting Physical 40 100% 20
Reversal Fighting Physical 100% 15
Smelling Salts Normal Physical 70 100% 10
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Conkeldurr in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Conkeldurr in that game.
  • Bold indicates a move that gets STAB when used by Conkeldurr
  • Italic indicates a move that gets STAB only when used by an evolution of Conkeldurr
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Block Normal Status —% 5
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Conkeldurr can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Conkeldurr cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Conkeldurr
  • Italic indicates a move that gets STAB only when used by an evolution of Conkeldurr
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Conkeldurr
  • Italic indicates a move that gets STAB only when used by an evolution of Conkeldurr
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Generation VII
Other generations:
V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanSM Drain Punch Fighting Physical 75 100% 10
  • A superscript level indicates that Conkeldurr can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Conkeldurr
  • Italic indicates a move that gets STAB only when used by an evolution of Conkeldurr
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Dig Ground Physical 08080 100}}100% 10
V VI Retaliate Normal Physical 07070 100}}100% 5
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Conkeldurr
  • Italic indicates a move that gets STAB only when used by an evolution of Conkeldurr
  • Click on the generation numbers at the top to see transfer-only moves for other generations