Combusken (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Focus Energy Normal Status 0000 00——% 30
011 Ember Fire Special 04040 100100% 25
077 Focus Energy Normal Status 0000 00——% 30
1313 Ember Fire Special 04040 100100% 25
1616 Double Kick Fighting Physical 03030 100100% 30
1717 Peck Flying Physical 03535 100100% 35
2121 Sand-Attack Ground Status 0000 100100% 15
2828 Bulk Up Fighting Status 0000 00——% 20
3232 Quick Attack Normal Physical 04040 100100% 30
3939 Slash Normal Physical 07070 100100% 20
4343 Mirror Move Flying Status 0000 00——% 20
5050 Sky Uppercut Fighting Physical 08585 09090% 15
5454 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
      
    
Agility Psychic Status —% 30
      
      
      
Baton Pass Normal Status —% 40
     Counter Fighting Physical 100% 20
   Crush Claw Normal Physical 75 95% 10
    Curse Ghost Status —% 10
      
      
Endure Normal Status —% 10
     FeatherDance* Flying Status 100% 15
      
      
Feint Normal Physical 30 100% 10
      
   
Flame Burst Fire Special 70 100% 15
      
      
      
Last Resort Normal Physical 140 100% 5
      Low Kick Fighting Physical 100% 20
      
      
Night Slash Dark Physical 70 100% 15
      
    
Reversal Fighting Physical 100% 15
      
    
SmellingSalt* Normal Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Combusken in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Combusken in that game.
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Fire Pledge Fire Special 50 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Combusken can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Combusken cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Fire Spin Fire Special 35 85% 15
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see transfer-only moves for other generations