Combusken (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Scratch Normal Physical 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0011 0011 Growl Normal Status 0000 100}}100% 40 Cute 2 ♥♥ 0  
0011 N/AN/A Focus Energy Normal Status 0000 00—}}—% 30 Cool 1 0  
0011 0011 Ember Fire Special 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
N/AN/A 0011 Sand Attack Ground Status 0000 100}}100% 15 Cute 3 ♥♥♥ 0  
01313 0055 Ember Fire Special 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
02121 01010 Sand Attack Ground Status 0000 100}}100% 15 Cute 3 ♥♥♥ 0  
01717 01414 Peck Flying Physical 03535 100}}100% 35 Cool 4 ♥♥♥♥ 0  
01616 01616 Double Kick Fighting Physical 03030 100}}100% 30 Cool 2 ♥♥ 1
N/AN/A 02020 Flame Charge Fire Physical 05050 100}}100% 20 Cool 1 0  
03232 02525 Quick Attack Normal Physical 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
02828 03131 Bulk Up Fighting Status 0000 00—}}—% 20 Cool 1 0  
0077 03636 Focus Energy Normal Status 0000 00—}}—% 30 Cool 1 0  
03939 04242 Slash Normal Physical 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
04343 04747 Mirror Move Flying Status 0000 00—}}—% 20 Clever 1 0  
05050 05353 Sky Uppercut Fighting Physical 08585 090}}90% 15 Cool 2 ♥♥ 1
05454 05858 Flare Blitz Fire Physical 120120 100}}100% 15 Cool 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01  TM01 Hone Claws Dark Status 0000 00—}}—% 15 Cute 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20 Cool 1 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5 Beautiful 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20 Cool 1 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 Beautiful 3 ♥♥♥ 0  
TM50  TM50 Overheat Fire Special 130130 090}}90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM59  TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20 Beautiful 1 0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
      
      
      
     
Agility Psychic Status —% 30 Cool 3 ♥♥♥ 0  
      
     
Baton Pass Normal Status —% 40 Cute 1 0  
     Counter Fighting Physical 100% 20 Tough 2 ♥♥ 0  
   Crush Claw Normal Physical 75 95% 10 Cool 1 4 ♥♥♥♥
      Curse Ghost Status —% 10 Tough 3 ♥♥♥ 0  
      
      
Endure Normal Status —% 10 Tough 3 ♥♥♥ 0  
   Feather Dance* Flying Status 100% 15 Beautiful 2 ♥♥ 0  
      
      
Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
      
 
Flame Burst Fire Special 70 100% 15 Beautiful 3 ♥♥♥ 0  
      
      
      
Last Resort Normal Physical 140 100% 5 Cute 1 0  
      Low Kick Fighting Physical 100% 20 Tough 1 0  
      
      
Night Slash Dark Physical 70 100% 15 Cool 3 ♥♥♥ 0  
      
    
Reversal Fighting Physical 100% 15 Cool 1 0  
   Smelling Salts* Normal Physical 70 100% 10 Tough 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Combusken in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Combusken in that game.
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bounce Flying Physical 85 85% 5 Cute 1 0  
X Y OR AS Dual Chop Dragon Physical 40 90% 15 Tough 2 ♥♥ 1
X Y OR AS Fire Pledge Fire Special 80 100% 10 Beautiful 2 ♥♥ 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Last Resort Normal Physical 140 100% 5 Cute 1 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Combusken can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Combusken cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Fire Spin Fire Special 35 85% 15 Beautiful 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Fury Cutter Bug Physical 04040 095}}95% 20 Cool 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Vacuum Wave Fighting Special 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
III IV V Work Up Normal Status 0000 00—}}—% 30 Tough 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Combusken
  • Italic indicates a move that gets STAB only when used by an evolution of Combusken
  • Click on the generation numbers at the top to see transfer-only moves for other generations