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Clamperl (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Clamp Water Physical 03535 08585% 15
011 Water Gun Water Special 04040 100100% 25
011 Whirlpool Water Special 03535 08585% 15
011 Iron Defense Steel Status 0000 —% 15
5151 Shell Smash Normal Status 0000 —% 15
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SeelDewgongMarillAzumarillCorsolaMantine
MiloticGorebyssTympolePalpitoadSeismitoadDucklett
SwannaAlomomola
Aqua Ring Water Status —% 20
Corsola Barrier* Psychic Status —% 30
PoliwagPoliwhirlLaprasSphealSealeoWalrein
ShellosGastrodon
Body Slam Normal Physical 85 100% 15
SeelDewgongHorseaSeadraKingdraLapras
OmanyteOmastarHuntailPiplupPrinplupEmpoleon
TirtougaCarracostaAlomomola
Brine Water Special 65 100% 10
LaprasMantine Confuse Ray Ghost Status 100% 10
KabutoKabutopsStunfisk Endure Normal Status —% 10
WooperQuagsireMudkipRelicanthShellosGastrodon
Stunfisk
Mud Sport Ground Status —% 15
WooperQuagsireMarshtompSwampertShellosGastrodon
TympolePalpitoadSeismitoadStunfisk
Muddy Water Water Special 95 85% 10
CorsolaMilotic Refresh Normal Status —% 20
MantineWingullPelipperTympolePalpitoadSeismitoad Supersonic Normal Status 55% 20
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowbroSlowkingLaprasRemoraidMantineWingull
PelipperMiloticHuntailGorebyssShellosGastrodon
DucklettSwannaAlomomola
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Clamperl in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Clamperl in that game.
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Clamperl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Clamperl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Aqua Ring Water Status —% 20
Sparkling Sea Captivate Normal Status 100% 20
  • A superscript level indicates that Clamperl can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see event moves from other generations