Clamperl (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Clamp Water Physical 03535 08585% 15 Tough 3 ♥♥♥ 0  
011 Water Gun Water Special 04040 100100% 25 Cute 4 ♥♥♥♥ 0  
011 Whirlpool Water Special 03535 08585% 15 Beautiful 3 ♥♥♥ 0  
011 Iron Defense Steel Status 0000 00——% 15 Tough 1 0  
5050 Shell Smash Normal Status 0000 00——% 15 Tough 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM07  TM07 Hail Ice Status 0000 00—}}—% 10 Beautiful 2 ♥♥ 1
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5 Beautiful 1 3 ♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM55  TM55 Scald Water Special 08080 100}}100% 15 Tough 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM03  HM03 Surf Water Special 09090 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
ZHM05  HM05 Waterfall Water Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM07  HM07 DiveORAS Water Physical 08080 100}}100% 10 Beautiful 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Aqua Ring Water Status —% 20 Beautiful 1 0  
Barrier* Psychic Status —% 20 Cool 1 0  
Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
Brine Water Special 65 100% 10 Tough 3 ♥♥♥ 0  
Confuse Ray Ghost Status 100% 10 Clever 2 ♥♥ 1
Endure Normal Status —% 10 Tough 3 ♥♥♥ 0  
Mud Sport Ground Status —% 15 Cute 2 ♥♥ 0  
Muddy Water Water Special 90 85% 10 Tough 2 ♥♥ 2 ♥♥
Refresh Normal Status —% 20 Cute 2 ♥♥ 0  
Supersonic Normal Status 55% 20 Clever 3 ♥♥♥ 0  
Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Clamperl in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Clamperl in that game.
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Clamperl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Clamperl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see transfer-only moves for other generations