Celebi (Pokémon)/Generation V learnset

← Celebi Celebi

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leech Seed Grass Status 0000 09090% 10
011 Confusion Psychic Special 05050 100100% 25
011 Recover Normal Status 0000 00——% 10
011 Heal Bell Normal Status 0000 00——% 5
1010 Safeguard Normal Status 0000 00——% 25
1919 Magical Leaf Grass Special 06060 00——% 20
2828 AncientPower Rock Special 06060 100100% 5
3737 Baton Pass Normal Status 0000 00——% 40
4646 Natural Gift Normal Physical 0000 100100% 15
5555 Heal Block Psychic Status 0000 100100% 15
6464 Future Sight Psychic Special 100100 100100% 10
7373 Healing Wish Psychic Status 0000 00——% 10
8282 Leaf Storm Grass Special 140140 09090% 5
9191 Perish Song Normal Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Celebi in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Celebi in that game.
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Worry Seed Grass Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Celebi can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Celebi cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Nasty Plot Dark Status 0000 00—}}—% 20
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Silver Wind Bug Special 06060 100}}100% 5
III IV Sucker Punch Dark Physical 08080 100}}100% 5
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see transfer-only moves for other generations