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Carbink (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Carbink
By
leveling up
Generation VII
Other generations:
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Harden
Normal
Status
0000
—
00—
—%
30
05
5
Rock Throw
Rock
Physical
050
50
090
90%
15
08
8
Sharpen
Normal
Status
0000
—
00—
—%
30
12
12
Smack Down
Rock
Physical
050
50
100
100%
15
18
18
Reflect
Psychic
Status
0000
—
00—
—%
20
21
21
Stealth Rock
Rock
Status
0000
—
00—
—%
20
27
27
Guard Split
Psychic
Status
0000
—
00—
—%
10
31
31
Ancient Power
Rock
Special
060
60
100
100%
5
35
35
Flail
Normal
Physical
0000
—
100
100%
15
40
40
Skill Swap
Psychic
Status
0000
—
00—
—%
10
46
46
Power Gem
Rock
Special
080
80
100
100%
20
49
49
Stone Edge
Rock
Physical
100
100
080
80%
5
50
50
Moonblast
Fairy
Special
095
95
100
100%
15
60
60
Light Screen
Psychic
Status
0000
—
00—
—%
30
70
70
Safeguard
Normal
Status
0000
—
00—
—%
25
Bold
indicates a move that gets
STAB
when used by Carbink
Italic
indicates a move that gets STAB only when used by an evolution of Carbink
By
TM
Generation VII
Other generations:
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Carbink
Italic
indicates a move that gets STAB only when used by an evolution of Carbink
By
breeding
Generation VII
Other generations:
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Carbink in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Carbink in that game.
Bold
indicates a move that gets
STAB
when used by Carbink
Italic
indicates a move that gets STAB only when used by an evolution of Carbink
By
tutoring
Generation VII
Other generations:
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
A black or white abbreviation in a colored box indicates that Carbink can be tutored the move in that game
A colored abbreviation in a white box indicates that Carbink cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Carbink
Italic
indicates a move that gets STAB only when used by an evolution of Carbink
By
transfer
from another generation
Generation VII
Other generations:
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VI
Flash
Normal
Status
0000
—
100}}
100%
20
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Carbink
Italic
indicates a move that gets STAB only when used by an evolution of Carbink
Click on the generation numbers at the top to see transfer-only moves for other generations