Carbink (Pokémon)/Generation VII learnset

← Carbink Carbink

By leveling up

Generation VII
Other generations:
VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Harden Normal Status 0000 00——% 30
055 Rock Throw Rock Physical 05050 09090% 15
088 Sharpen Normal Status 0000 00——% 30
1212 Smack Down Rock Physical 05050 100100% 15
1818 Reflect Psychic Status 0000 00——% 20
2121 Stealth Rock Rock Status 0000 00——% 20
2727 Guard Split Psychic Status 0000 00——% 10
3131 Ancient Power Rock Special 06060 100100% 5
3535 Flail Normal Physical 0000 100100% 15
4040 Skill Swap Psychic Status 0000 00——% 10
4646 Power Gem Rock Special 08080 100100% 20
4949 Stone Edge Rock Physical 100100 08080% 5
5050 Moonblast Fairy Special 09595 100100% 15
6060 Light Screen Psychic Status 0000 00——% 30
7070 Safeguard Normal Status 0000 00——% 25
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By TM

Generation VII
Other generations:
VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By breeding

Generation VII
Other generations:
VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Carbink in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Carbink in that game.
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By tutoring

Generation VII
Other generations:
VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Ally Switch Psychic Status —% 15
S M US UM Covet Normal Physical 60 100% 25
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Gravity Psychic Status —% 5
S M US UM Iron Defense Steel Status —% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magnet Rise Electric Status —% 10
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Wonder Room Psychic Status —% 10
  • A black or white abbreviation in a colored box indicates that Carbink can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Carbink cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By transfer from another generation

Generation VII
Other generations:
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Flash Normal Status 0000 100}}100% 20
VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink
  • Click on the generation numbers at the top to see transfer-only moves for other generations