Camerupt (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Growl Normal Status 0000 100}}100% 40
0011 0011 Tackle Normal Physical 05050 100}}100% 35
0011 0011 Ember Fire Special 04040 100}}100% 25
0011 0011 Magnitude Ground Physical 0000 100}}100% 30
0055 0055 Ember Fire Special 04040 100}}100% 25
01111 0088 Magnitude Ground Physical 0000 100}}100% 30
01515 01212 Focus Energy Normal Status 0000 00—}}—% 30
02121 01515 Flame Burst Fire Special 07070 100}}100% 15
03131 01919 Amnesia Psychic Status 0000 00—}}—% 20
03333 02222 Lava Plume Fire Special 08080 100}}100% 15
04949 02626 Earth Power Ground Special 09090 100}}100% 10
N/AN/A 02929 Curse Ghost Status 0000 00—}}—% 10
02525 03131 Take Down Normal Physical 09090 085}}85% 20
03939 03333 Rock Slide Rock Physical 07575 090}}90% 10
N/AN/A 03939 Yawn Normal Status 0000 00—}}—% 10
05757 04646 Earthquake Ground Physical 100100 100}}100% 10
06767 05252 Eruption Fire Special 150150 100}}100% 5
07575 05959 Fissure Ground Physical 0000 030}}30% 5
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 00—}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
     AncientPower Rock Special 60 100% 5
      Body Slam Normal Physical 85 100% 15
      
      
      
  
Defense Curl Normal Status —% 40
      
    
Endure Normal Status —% 10
   Heat Wave Fire Special 100 90% 10
      
   
Howl Normal Status —% 40
  Iron Head Steel Physical 80 100% 15
      
   
Mud Bomb Ground Special 65 85% 10
      
      
     
Rollout Rock Physical 30 90% 20
      
      
      
      
Scary Face Normal Status 100% 10
     Spit Up Normal Special 100% 10
     Stockpile Normal Status —% 20
      
      
Stomp Normal Physical 65 100% 20
     Swallow Normal Status —% 10
      
     
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Camerupt in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Camerupt in that game.
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
  • A black abbreviation in a colored box indicates that Camerupt can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Camerupt cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Double-Edge Normal Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Charm Normal Status 0000 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Selfdestruct Normal Physical 200200 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see transfer-only moves for other generations