Camerupt (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Rock Slide Rock Physical 07575 09090% 10
011 Fissure Ground Physical 0000 03030% 5
011 Eruption Fire Special 150150 100100% 5
011 Growl Normal Status 0000 100100% 40
011 Tackle Normal Physical 04040 100100% 35
011 Ember Fire Special 04040 100100% 25
011 Focus Energy Normal Status 0000 00——% 30
Evo.Evo. Rock Slide Rock Physical 07575 09090% 10
088 Ember Fire Special 04040 100100% 25
088 Focus Energy Normal Status 0000 00——% 30
1212 Magnitude Ground Physical 0000 100100% 30
1515 Flame Burst Fire Special 07070 100100% 15
1919 Amnesia Psychic Status 0000 00——% 20
2222 Lava Plume Fire Special 08080 100100% 15
2626 Earth Power Ground Special 09090 100100% 10
2929 Curse Ghost Status 0000 00——% 10
3131 Take Down Normal Physical 09090 08585% 20
3939 Yawn Normal Status 0000 00——% 10
4646 Earthquake Ground Physical 100100 100100% 10
5252 Eruption Fire Special 150150 100100% 5
5959 Fissure Ground Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Body Slam Normal Physical 85 100% 15
Defense Curl Normal Status —% 40
Endure Normal Status —% 10
Growth Normal Status —% 20
Heat Wave Fire Special 95 90% 10
Heavy SlamUSUM Steel Physical 100% 10
Howl Normal Status —% 40
Iron Head Steel Physical 80 100% 15
Mud Bomb Ground Special 65 85% 10
Rollout Rock Physical 30 90% 20
Scary Face Normal Status 100% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Stomp Normal Physical 65 100% 20
Swallow Normal Status —% 10
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Camerupt in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Camerupt in that game.
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
  • A black or white abbreviation in a colored box indicates that Camerupt can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Camerupt cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Double-Edge Normal Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Charm Fairy Status 0000 100}}100% 20
III IV V VI Dig Ground Physical 08080 100}}100% 10
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Incinerate Fire Special 06060 100}}100% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Self-Destruct Normal Physical 200200 100}}100% 5
III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an evolution of Camerupt
  • Click on the generation numbers at the top to see transfer-only moves for other generations