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Camerupt (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Camerupt
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Rock Slide
Rock
Physical
075
75
090
90%
10
01
1
Fissure
Ground
Physical
0000
—
030
30%
5
01
1
Eruption
Fire
Special
150
150
100
100%
5
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Ember
Fire
Special
040
40
100
100%
25
01
1
Focus Energy
Normal
Status
0000
—
00—
—%
30
Evo.
Evo.
Rock Slide
Rock
Physical
075
75
090
90%
10
08
8
Ember
Fire
Special
040
40
100
100%
25
08
8
Focus Energy
Normal
Status
0000
—
00—
—%
30
12
12
Magnitude
Ground
Physical
0000
—
100
100%
30
15
15
Flame Burst
Fire
Special
070
70
100
100%
15
19
19
Amnesia
Psychic
Status
0000
—
00—
—%
20
22
22
Lava Plume
Fire
Special
080
80
100
100%
15
26
26
Earth Power
Ground
Special
090
90
100
100%
10
29
29
Curse
Ghost
Status
0000
—
00—
—%
10
31
31
Take Down
Normal
Physical
090
90
085
85%
20
39
39
Yawn
Normal
Status
0000
—
00—
—%
10
46
46
Earthquake
Ground
Physical
100
100
100
100%
10
52
52
Eruption
Fire
Special
150
150
100
100%
5
59
59
Fissure
Ground
Physical
0000
—
030
30%
5
Bold
indicates a move that gets
STAB
when used by Camerupt
Italic
indicates a move that gets STAB only when used by an evolution of Camerupt
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Camerupt
Italic
indicates a move that gets STAB only when used by an evolution of Camerupt
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Ancient Power
Rock
Special
60
100%
5
Body Slam
Normal
Physical
85
100%
15
Defense Curl
Normal
Status
—
—%
40
Endure
Normal
Status
—
—%
10
Growth
Normal
Status
—
—%
20
Heat Wave
Fire
Special
95
90%
10
Heavy Slam
US
UM
Steel
Physical
—
100%
10
Howl
Normal
Status
—
—%
40
Iron Head
Steel
Physical
80
100%
15
Mud Bomb
Ground
Special
65
85%
10
Rollout
Rock
Physical
30
90%
20
Scary Face
Normal
Status
—
100%
10
Spit Up
Normal
Special
—
100%
10
Stockpile
Normal
Status
—
—%
20
Stomp
Normal
Physical
65
100%
20
Swallow
Normal
Status
—
—%
10
Yawn
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Camerupt in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Camerupt in that game.
Bold
indicates a move that gets
STAB
when used by Camerupt
Italic
indicates a move that gets STAB only when used by an evolution of Camerupt
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
A black or white abbreviation in a colored box indicates that Camerupt can be tutored the move in that game
A colored abbreviation in a white box indicates that Camerupt cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Camerupt
Italic
indicates a move that gets STAB only when used by an evolution of Camerupt
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Double-Edge
Normal
Physical
120
100%
15
Bold
indicates a move that gets
STAB
when used by Camerupt
Italic
indicates a move that gets STAB only when used by an evolution of Camerupt
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Charm
Fairy
Status
0000
—
100}}
100%
20
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Camerupt
Italic
indicates a move that gets STAB only when used by an evolution of Camerupt
Click on the generation numbers at the top to see transfer-only moves for other generations